EventTrigger.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine.Events;
  4. using UnityEngine.Serialization;
  5. namespace UnityEngine.EventSystems
  6. {
  7. [AddComponentMenu("Event/Event Trigger")]
  8. /// <summary>
  9. /// Receives events from the EventSystem and calls registered functions for each event.
  10. /// </summary>
  11. /// <remarks>
  12. /// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event.
  13. /// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided.
  14. ///
  15. /// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.
  16. /// </remarks>
  17. /// <example>
  18. /// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example:
  19. /// <code>
  20. /// using UnityEngine;
  21. /// using UnityEngine.EventSystems;
  22. ///
  23. /// public class EventTriggerExample : EventTrigger
  24. /// {
  25. /// public override void OnBeginDrag(PointerEventData data)
  26. /// {
  27. /// Debug.Log("OnBeginDrag called.");
  28. /// }
  29. ///
  30. /// public override void OnCancel(BaseEventData data)
  31. /// {
  32. /// Debug.Log("OnCancel called.");
  33. /// }
  34. ///
  35. /// public override void OnDeselect(BaseEventData data)
  36. /// {
  37. /// Debug.Log("OnDeselect called.");
  38. /// }
  39. ///
  40. /// public override void OnDrag(PointerEventData data)
  41. /// {
  42. /// Debug.Log("OnDrag called.");
  43. /// }
  44. ///
  45. /// public override void OnDrop(PointerEventData data)
  46. /// {
  47. /// Debug.Log("OnDrop called.");
  48. /// }
  49. ///
  50. /// public override void OnEndDrag(PointerEventData data)
  51. /// {
  52. /// Debug.Log("OnEndDrag called.");
  53. /// }
  54. ///
  55. /// public override void OnInitializePotentialDrag(PointerEventData data)
  56. /// {
  57. /// Debug.Log("OnInitializePotentialDrag called.");
  58. /// }
  59. ///
  60. /// public override void OnMove(AxisEventData data)
  61. /// {
  62. /// Debug.Log("OnMove called.");
  63. /// }
  64. ///
  65. /// public override void OnPointerClick(PointerEventData data)
  66. /// {
  67. /// Debug.Log("OnPointerClick called.");
  68. /// }
  69. ///
  70. /// public override void OnPointerDown(PointerEventData data)
  71. /// {
  72. /// Debug.Log("OnPointerDown called.");
  73. /// }
  74. ///
  75. /// public override void OnPointerEnter(PointerEventData data)
  76. /// {
  77. /// Debug.Log("OnPointerEnter called.");
  78. /// }
  79. ///
  80. /// public override void OnPointerExit(PointerEventData data)
  81. /// {
  82. /// Debug.Log("OnPointerExit called.");
  83. /// }
  84. ///
  85. /// public override void OnPointerUp(PointerEventData data)
  86. /// {
  87. /// Debug.Log("OnPointerUp called.");
  88. /// }
  89. ///
  90. /// public override void OnScroll(PointerEventData data)
  91. /// {
  92. /// Debug.Log("OnScroll called.");
  93. /// }
  94. ///
  95. /// public override void OnSelect(BaseEventData data)
  96. /// {
  97. /// Debug.Log("OnSelect called.");
  98. /// }
  99. ///
  100. /// public override void OnSubmit(BaseEventData data)
  101. /// {
  102. /// Debug.Log("OnSubmit called.");
  103. /// }
  104. ///
  105. /// public override void OnUpdateSelected(BaseEventData data)
  106. /// {
  107. /// Debug.Log("OnUpdateSelected called.");
  108. /// }
  109. /// }
  110. /// </code>
  111. /// or you can specify individual delegates:
  112. /// <code>
  113. /// using UnityEngine;
  114. /// using UnityEngine.EventSystems;
  115. ///
  116. ///
  117. /// public class EventTriggerDelegateExample : MonoBehaviour
  118. /// {
  119. /// void Start()
  120. /// {
  121. /// EventTrigger trigger = GetComponent<EventTrigger>();
  122. /// EventTrigger.Entry entry = new EventTrigger.Entry();
  123. /// entry.eventID = EventTriggerType.PointerDown;
  124. /// entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); });
  125. /// trigger.triggers.Add(entry);
  126. /// }
  127. ///
  128. /// public void OnPointerDownDelegate(PointerEventData data)
  129. /// {
  130. /// Debug.Log("OnPointerDownDelegate called.");
  131. /// }
  132. /// }
  133. /// </code>
  134. /// </example>
  135. public class EventTrigger :
  136. MonoBehaviour,
  137. IPointerEnterHandler,
  138. IPointerExitHandler,
  139. IPointerDownHandler,
  140. IPointerUpHandler,
  141. IPointerClickHandler,
  142. IInitializePotentialDragHandler,
  143. IBeginDragHandler,
  144. IDragHandler,
  145. IEndDragHandler,
  146. IDropHandler,
  147. IScrollHandler,
  148. IUpdateSelectedHandler,
  149. ISelectHandler,
  150. IDeselectHandler,
  151. IMoveHandler,
  152. ISubmitHandler,
  153. ICancelHandler
  154. {
  155. [Serializable]
  156. /// <summary>
  157. /// UnityEvent class for Triggers.
  158. /// </summary>
  159. public class TriggerEvent : UnityEvent<BaseEventData>
  160. {}
  161. [Serializable]
  162. /// <summary>
  163. /// An Entry in the EventSystem delegates list.
  164. /// </summary>
  165. /// <remarks>
  166. /// It stores the callback and which event type should this callback be fired.
  167. /// </remarks>
  168. public class Entry
  169. {
  170. /// <summary>
  171. /// What type of event is the associated callback listening for.
  172. /// </summary>
  173. public EventTriggerType eventID = EventTriggerType.PointerClick;
  174. /// <summary>
  175. /// The desired TriggerEvent to be Invoked.
  176. /// </summary>
  177. public TriggerEvent callback = new TriggerEvent();
  178. }
  179. [FormerlySerializedAs("delegates")]
  180. [SerializeField]
  181. private List<Entry> m_Delegates;
  182. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
  183. [Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)]
  184. public List<Entry> delegates { get { return triggers; } set { triggers = value; } }
  185. protected EventTrigger()
  186. {}
  187. /// <summary>
  188. /// All the functions registered in this EventTrigger
  189. /// </summary>
  190. public List<Entry> triggers
  191. {
  192. get
  193. {
  194. if (m_Delegates == null)
  195. m_Delegates = new List<Entry>();
  196. return m_Delegates;
  197. }
  198. set { m_Delegates = value; }
  199. }
  200. private void Execute(EventTriggerType id, BaseEventData eventData)
  201. {
  202. var triggerCount = triggers.Count;
  203. for (int i = 0, imax = triggers.Count; i < imax; ++i)
  204. {
  205. var ent = triggers[i];
  206. if (ent.eventID == id && ent.callback != null)
  207. ent.callback.Invoke(eventData);
  208. }
  209. }
  210. /// <summary>
  211. /// Called by the EventSystem when the pointer enters the object associated with this EventTrigger.
  212. /// </summary>
  213. public virtual void OnPointerEnter(PointerEventData eventData)
  214. {
  215. Execute(EventTriggerType.PointerEnter, eventData);
  216. }
  217. /// <summary>
  218. /// Called by the EventSystem when the pointer exits the object associated with this EventTrigger.
  219. /// </summary>
  220. public virtual void OnPointerExit(PointerEventData eventData)
  221. {
  222. Execute(EventTriggerType.PointerExit, eventData);
  223. }
  224. /// <summary>
  225. /// Called by the EventSystem every time the pointer is moved during dragging.
  226. /// </summary>
  227. public virtual void OnDrag(PointerEventData eventData)
  228. {
  229. Execute(EventTriggerType.Drag, eventData);
  230. }
  231. /// <summary>
  232. /// Called by the EventSystem when an object accepts a drop.
  233. /// </summary>
  234. public virtual void OnDrop(PointerEventData eventData)
  235. {
  236. Execute(EventTriggerType.Drop, eventData);
  237. }
  238. /// <summary>
  239. /// Called by the EventSystem when a PointerDown event occurs.
  240. /// </summary>
  241. public virtual void OnPointerDown(PointerEventData eventData)
  242. {
  243. Execute(EventTriggerType.PointerDown, eventData);
  244. }
  245. /// <summary>
  246. /// Called by the EventSystem when a PointerUp event occurs.
  247. /// </summary>
  248. public virtual void OnPointerUp(PointerEventData eventData)
  249. {
  250. Execute(EventTriggerType.PointerUp, eventData);
  251. }
  252. /// <summary>
  253. /// Called by the EventSystem when a Click event occurs.
  254. /// </summary>
  255. public virtual void OnPointerClick(PointerEventData eventData)
  256. {
  257. Execute(EventTriggerType.PointerClick, eventData);
  258. }
  259. /// <summary>
  260. /// Called by the EventSystem when a Select event occurs.
  261. /// </summary>
  262. public virtual void OnSelect(BaseEventData eventData)
  263. {
  264. Execute(EventTriggerType.Select, eventData);
  265. }
  266. /// <summary>
  267. /// Called by the EventSystem when a new object is being selected.
  268. /// </summary>
  269. public virtual void OnDeselect(BaseEventData eventData)
  270. {
  271. Execute(EventTriggerType.Deselect, eventData);
  272. }
  273. /// <summary>
  274. /// Called by the EventSystem when a new Scroll event occurs.
  275. /// </summary>
  276. public virtual void OnScroll(PointerEventData eventData)
  277. {
  278. Execute(EventTriggerType.Scroll, eventData);
  279. }
  280. /// <summary>
  281. /// Called by the EventSystem when a Move event occurs.
  282. /// </summary>
  283. public virtual void OnMove(AxisEventData eventData)
  284. {
  285. Execute(EventTriggerType.Move, eventData);
  286. }
  287. /// <summary>
  288. /// Called by the EventSystem when the object associated with this EventTrigger is updated.
  289. /// </summary>
  290. public virtual void OnUpdateSelected(BaseEventData eventData)
  291. {
  292. Execute(EventTriggerType.UpdateSelected, eventData);
  293. }
  294. /// <summary>
  295. /// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag.
  296. /// </summary>
  297. public virtual void OnInitializePotentialDrag(PointerEventData eventData)
  298. {
  299. Execute(EventTriggerType.InitializePotentialDrag, eventData);
  300. }
  301. /// <summary>
  302. /// Called before a drag is started.
  303. /// </summary>
  304. public virtual void OnBeginDrag(PointerEventData eventData)
  305. {
  306. Execute(EventTriggerType.BeginDrag, eventData);
  307. }
  308. /// <summary>
  309. /// Called by the EventSystem once dragging ends.
  310. /// </summary>
  311. public virtual void OnEndDrag(PointerEventData eventData)
  312. {
  313. Execute(EventTriggerType.EndDrag, eventData);
  314. }
  315. /// <summary>
  316. /// Called by the EventSystem when a Submit event occurs.
  317. /// </summary>
  318. public virtual void OnSubmit(BaseEventData eventData)
  319. {
  320. Execute(EventTriggerType.Submit, eventData);
  321. }
  322. /// <summary>
  323. /// Called by the EventSystem when a Cancel event occurs.
  324. /// </summary>
  325. public virtual void OnCancel(BaseEventData eventData)
  326. {
  327. Execute(EventTriggerType.Cancel, eventData);
  328. }
  329. }
  330. }