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- using UnityEngine;
- using UnityEngine.Events;
- using UnityEditor;
- using UnityEditor.Events;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- public class UnityEventInvoke
- {
- class SimpleCounter : MonoBehaviour
- {
- public int m_Count = 0;
- public void Add()
- {
- ++m_Count;
- }
- public void NoOp(int i)
- {
- }
- }
- GameObject m_CounterObject;
- SimpleCounter Counter { get; set; }
- [SetUp]
- public void TestSetup()
- {
- m_CounterObject = new GameObject("Counter");
- Counter = m_CounterObject.AddComponent<SimpleCounter>();
- }
- [TearDown]
- public void TearDown()
- {
- GameObject.DestroyImmediate(m_CounterObject);
- }
- [Test]
- [Description("Using a CachedInvokableCall in a UnityEvent should not go re-trigger all the calls stored in the UnityEvent. Case-950588")]
- public void UnityEvent_InvokeCallsListenerOnce()
- {
- var _event = new UnityEvent();
- UnityEventTools.AddPersistentListener(_event, new UnityAction(Counter.Add));
- _event.SetPersistentListenerState(0, UnityEventCallState.EditorAndRuntime);
- _event.Invoke();
- Assert.AreEqual(1, Counter.m_Count);
- for (int i = 1; i < 5; ++i)
- {
- UnityEventTools.AddIntPersistentListener(_event, new UnityAction<int>(Counter.NoOp), i);
- _event.SetPersistentListenerState(i, UnityEventCallState.EditorAndRuntime);
- }
- _event.Invoke();
- Assert.AreEqual(2, Counter.m_Count);
- }
- }
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