GameManagerScript.cs 983 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Cinemachine;
  4. using UnityEngine;
  5. public class GameManagerScript : MonoBehaviour {
  6. [SerializeField] GridManager gridManager;
  7. CinemachineBrain camBrain;
  8. static GameManagerScript instance;
  9. public static GameManagerScript getInstance() {
  10. return instance;
  11. }
  12. private void Start() {
  13. instance = this;
  14. /*
  15. This is a block comment that sonar lint should report me to remove
  16. */
  17. }
  18. private void Awake() {
  19. gridManager.GenerateStartGrid();
  20. if (camBrain == null) {
  21. camBrain = Camera.main.GetComponent<CinemachineBrain>();
  22. }
  23. }
  24. public CinemachineVirtualCamera getActiveCamera() {
  25. CinemachineVirtualCamera cam = camBrain.ActiveVirtualCamera as CinemachineVirtualCamera;
  26. return cam;
  27. }
  28. public CinemachineTargetGroup getGridTargetGroup() {
  29. return gridManager.getTargetGroup();
  30. }
  31. }