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- // -----------------------------------------------------------------------
- // <copyright file="Enums.cs">
- // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- {
- /// <summary>
- /// The type of the mesh vertex.
- /// </summary>
- internal enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex };
- /// <summary>
- /// Node renumbering algorithms.
- /// </summary>
- internal enum NodeNumbering { None, Linear, CuthillMcKee };
- /// <summary>
- /// Labels that signify the result of point location.
- /// </summary>
- /// <remarks>The result of a search indicates that the point falls in the
- /// interior of a triangle, on an edge, on a vertex, or outside the mesh.
- /// </remarks>
- internal enum LocateResult { InTriangle, OnEdge, OnVertex, Outside };
- /// <summary>
- /// Labels that signify the result of vertex insertion.
- /// </summary>
- /// <remarks>The result indicates that the vertex was inserted with complete
- /// success, was inserted but encroaches upon a subsegment, was not inserted
- /// because it lies on a segment, or was not inserted because another vertex
- /// occupies the same location.
- /// </remarks>
- enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate };
- /// <summary>
- /// Labels that signify the result of direction finding.
- /// </summary>
- /// <remarks>The result indicates that a segment connecting the two query
- /// points falls within the direction triangle, along the left edge of the
- /// direction triangle, or along the right edge of the direction triangle.
- /// </remarks>
- enum FindDirectionResult { Within, Leftcollinear, Rightcollinear };
- }
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