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- using System;
- using UnityEngine;
- namespace UnityEditor.U2D.Path.GUIFramework
- {
- public class GenericDefaultControl : DefaultControl
- {
- public Func<IGUIState, Vector3> position;
- public Func<IGUIState, Vector3> forward;
- public Func<IGUIState, Vector3> up;
- public Func<IGUIState, Vector3> right;
- public Func<IGUIState, object> userData;
- public GenericDefaultControl(string name) : base(name)
- {
- }
- protected override Vector3 GetPosition(IGUIState guiState, int index)
- {
- if (position != null)
- return position(guiState);
- return base.GetPosition(guiState, index);
- }
- protected override Vector3 GetForward(IGUIState guiState, int index)
- {
- if (forward != null)
- return forward(guiState);
- return base.GetForward(guiState, index);
- }
- protected override Vector3 GetUp(IGUIState guiState, int index)
- {
- if (up != null)
- return up(guiState);
- return base.GetUp(guiState, index);
- }
- protected override Vector3 GetRight(IGUIState guiState, int index)
- {
- if (right != null)
- return right(guiState);
- return base.GetRight(guiState, index);
- }
- protected override object GetUserData(IGUIState guiState, int index)
- {
- if (userData != null)
- return userData(guiState);
-
- return base.GetUserData(guiState, index);
- }
- }
- }
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