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- using UnityEngine;
- using UnityEditor;
- namespace UnityEditor.U2D.Path.GUIFramework
- {
- public struct SliderData
- {
- public Vector3 position;
- public Vector3 forward;
- public Vector3 up;
- public Vector3 right;
- public static readonly SliderData zero = new SliderData() { position = Vector3.zero, forward = Vector3.forward, up = Vector3.up, right = Vector3.right };
- }
- public interface IGUIState
- {
- Vector2 mousePosition { get; }
- int mouseButton { get; }
- int clickCount { get; set; }
- bool isShiftDown { get; }
- bool isAltDown { get; }
- bool isActionKeyDown { get; }
- KeyCode keyCode { get; }
- EventType eventType { get; }
- string commandName { get; }
- int nearestControl { get; set; }
- int hotControl { get; set; }
- bool changed { get; set; }
- int GetControlID(int hint, FocusType focusType);
- void AddControl(int controlID, float distance);
- bool Slider(int id, SliderData sliderData, out Vector3 newPosition);
- void UseEvent();
- void Repaint();
- bool HasCurrentCamera();
- float GetHandleSize(Vector3 position);
- float DistanceToSegment(Vector3 p1, Vector3 p2);
- float DistanceToCircle(Vector3 center, float radius);
- Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos);
- }
- }
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