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- using UnityEngine;
- namespace UnityEditor.U2D.Path.GUIFramework
- {
- public struct LayoutData
- {
- public int index;
- public float distance;
- public Vector3 position;
- public Vector3 forward;
- public Vector3 up;
- public Vector3 right;
- public object userData;
- public static readonly LayoutData zero = new LayoutData() { index = 0, distance = float.MaxValue, position = Vector3.zero, forward = Vector3.forward, up = Vector3.up, right = Vector3.right };
- public static LayoutData Nearest(LayoutData currentData, LayoutData newData)
- {
- if (newData.distance <= currentData.distance)
- return newData;
- return currentData;
- }
- }
- }
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