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- using System;
- using Unity.Collections;
- using UnityEngine;
- namespace UnityEditor.U2D.PSD
- {
- [Serializable]
- class PSDLayer
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- string m_SpriteName;
- [SerializeField]
- bool m_IsGroup;
- [SerializeField]
- int m_ParentIndex;
- [SerializeField]
- string m_SpriteID;
- [SerializeField]
- int m_LayerID;
- [SerializeField]
- Vector2Int m_MosaicPosition;
- [NonSerialized]
- GameObject m_GameObject;
- public PSDLayer(NativeArray<Color32> tex, int parent, bool group, string layerName, int width, int height, int id)
- {
- isGroup = group;
- parentIndex = parent;
- texture = tex;
- name = layerName;
- this.width = width;
- this.height = height;
- layerID = id;
- }
- public int layerID { get { return m_LayerID; } private set { m_LayerID = value; } }
- public string name { get { return m_Name; } private set { m_Name = value; } }
- public string spriteName { get { return m_SpriteName; } set { m_SpriteName = value; } }
- public bool isGroup { get { return m_IsGroup; } private set { m_IsGroup = value; } }
- public int parentIndex { get { return m_ParentIndex; } private set { m_ParentIndex = value; } }
- public Vector2Int mosaicPosition { get { return m_MosaicPosition; } set { m_MosaicPosition = value; } }
- public GUID spriteID { get { return new GUID(m_SpriteID); } set { m_SpriteID = value.ToString(); } }
- public GameObject gameObject { get { return m_GameObject; } set { m_GameObject = value; } }
- public NativeArray<Color32> texture { get; set; }
- public int width { get; private set; }
- public int height { get; private set; }
- public void Dispose()
- {
- if (texture.IsCreated)
- texture.Dispose();
- }
- }
- }
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