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- using System.Collections.Generic;
- using UnityEditor;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachineExternalCamera))]
- [CanEditMultipleObjects]
- internal class CinemachineExternalCameraEditor
- : CinemachineVirtualCameraBaseEditor<CinemachineExternalCamera>
- {
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add("Extensions");
- }
- }
- }
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