CinemachineHardLockToTargetEditor.cs 637 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace Cinemachine.Editor
  4. {
  5. [CustomEditor(typeof(CinemachineHardLockToTarget))]
  6. internal sealed class CinemachineHardLockToTargetEditor : BaseEditor<CinemachineHardLockToTarget>
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. BeginInspector();
  11. if (Target.FollowTarget == null)
  12. EditorGUILayout.HelpBox(
  13. "Hard Lock requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.",
  14. MessageType.Warning);
  15. DrawRemainingPropertiesInInspector();
  16. }
  17. }
  18. }