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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachineOrbitalTransposer))]
- internal class CinemachineOrbitalTransposerEditor : BaseEditor<CinemachineOrbitalTransposer>
- {
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- if (Target.m_HeadingIsSlave)
- {
- excluded.Add(FieldPath(x => x.m_FollowOffset));
- excluded.Add(FieldPath(x => x.m_BindingMode));
- excluded.Add(FieldPath(x => x.m_Heading));
- excluded.Add(FieldPath(x => x.m_XAxis));
- excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
- }
- if (Target.HideOffsetInInspector)
- excluded.Add(FieldPath(x => x.m_FollowOffset));
- switch (Target.m_BindingMode)
- {
- default:
- case CinemachineTransposer.BindingMode.LockToTarget:
- if (Target.m_AngularDampingMode == CinemachineTransposer.AngularDampingMode.Euler)
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- else
- {
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- }
- break;
- case CinemachineTransposer.BindingMode.LockToTargetNoRoll:
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp:
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.LockToTargetOnAssign:
- case CinemachineTransposer.BindingMode.WorldSpace:
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp:
- excluded.Add(FieldPath(x => x.m_XDamping));
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- excluded.Add(FieldPath(x => x.m_Heading));
- excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
- break;
- }
- }
- private void OnEnable()
- {
- Target.UpdateInputAxisProvider();
- }
- public override void OnInspectorGUI()
- {
- BeginInspector();
- if (Target.FollowTarget == null)
- EditorGUILayout.HelpBox(
- "Orbital Transposer requires a Follow target.",
- MessageType.Warning);
- Target.m_XAxis.ValueRangeLocked
- = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp);
- DrawRemainingPropertiesInInspector();
- }
- /// Process a position drag from the user.
- /// Called "magically" by the vcam editor, so don't change the signature.
- private void OnVcamPositionDragged(Vector3 delta)
- {
- if (Target.FollowTarget != null)
- {
- Undo.RegisterCompleteObjectUndo(Target, "Camera drag");
- Quaternion targetOrientation = Target.GetReferenceOrientation(Target.VcamState.ReferenceUp);
- targetOrientation = targetOrientation * Quaternion.Euler(0, Target.m_Heading.m_Bias, 0);
- Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta;
- localOffset.x = 0;
- Target.m_FollowOffset += localOffset;
- Target.m_FollowOffset = Target.EffectiveOffset;
- }
- }
- [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineOrbitalTransposer))]
- static void DrawTransposerGizmos(CinemachineOrbitalTransposer target, GizmoType selectionType)
- {
- if (target.IsValid && !target.HideOffsetInInspector)
- {
- Color originalGizmoColour = Gizmos.color;
- Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera)
- ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
- : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
- Vector3 up = target.VirtualCamera.State.ReferenceUp;
- Vector3 pos = target.FollowTargetPosition;
- Quaternion orient = target.GetReferenceOrientation(up);
- up = orient * Vector3.up;
- DrawCircleAtPointWithRadius
- (pos + up * target.m_FollowOffset.y, orient, target.m_FollowOffset.z);
- Gizmos.color = originalGizmoColour;
- }
- }
- public static void DrawCircleAtPointWithRadius(Vector3 point, Quaternion orient, float radius)
- {
- Matrix4x4 prevMatrix = Gizmos.matrix;
- Gizmos.matrix = Matrix4x4.TRS(point, orient, radius * Vector3.one);
- const int kNumPoints = 25;
- Vector3 currPoint = Vector3.forward;
- Quaternion rot = Quaternion.AngleAxis(360f / (float)kNumPoints, Vector3.up);
- for (int i = 0; i < kNumPoints + 1; ++i)
- {
- Vector3 nextPoint = rot * currPoint;
- Gizmos.DrawLine(currPoint, nextPoint);
- currPoint = nextPoint;
- }
- Gizmos.matrix = prevMatrix;
- }
- }
- }
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