CinemachineTrackedDollyEditor.cs 3.3 KB

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  1. using System.Collections.Generic;
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace Cinemachine.Editor
  5. {
  6. [CustomEditor(typeof(CinemachineTrackedDolly))]
  7. internal sealed class CinemachineTrackedDollyEditor : BaseEditor<CinemachineTrackedDolly>
  8. {
  9. /// <summary>Get the property names to exclude in the inspector.</summary>
  10. /// <param name="excluded">Add the names to this list</param>
  11. protected override void GetExcludedPropertiesInInspector(List<string> excluded)
  12. {
  13. base.GetExcludedPropertiesInInspector(excluded);
  14. switch (Target.m_CameraUp)
  15. {
  16. default:
  17. break;
  18. case CinemachineTrackedDolly.CameraUpMode.PathNoRoll:
  19. case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll:
  20. excluded.Add(FieldPath(x => x.m_RollDamping));
  21. break;
  22. case CinemachineTrackedDolly.CameraUpMode.Default:
  23. excluded.Add(FieldPath(x => x.m_PitchDamping));
  24. excluded.Add(FieldPath(x => x.m_YawDamping));
  25. excluded.Add(FieldPath(x => x.m_RollDamping));
  26. break;
  27. }
  28. }
  29. public override void OnInspectorGUI()
  30. {
  31. BeginInspector();
  32. if (Target.m_Path == null)
  33. EditorGUILayout.HelpBox("A Path is required", MessageType.Warning);
  34. if (Target.m_AutoDolly.m_Enabled && Target.FollowTarget == null)
  35. EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning);
  36. DrawRemainingPropertiesInInspector();
  37. }
  38. /// Process a position drag from the user.
  39. /// Called "magically" by the vcam editor, so don't change the signature.
  40. public void OnVcamPositionDragged(Vector3 delta)
  41. {
  42. Undo.RegisterCompleteObjectUndo(Target, "Camera drag");
  43. Quaternion targetOrientation = Target.m_Path.EvaluateOrientationAtUnit(
  44. Target.m_PathPosition, Target.m_PositionUnits);
  45. Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta;
  46. Target.m_PathOffset += localOffset;
  47. }
  48. [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineTrackedDolly))]
  49. private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType)
  50. {
  51. if (target.IsValid)
  52. {
  53. CinemachinePathBase path = target.m_Path;
  54. if (path != null)
  55. {
  56. var isActive = CinemachineCore.Instance.IsLive(target.VirtualCamera);
  57. CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor, isActive);
  58. Vector3 pos = path.EvaluatePositionAtUnit(target.m_PathPosition, target.m_PositionUnits);
  59. Color oldColor = Gizmos.color;
  60. Gizmos.color = isActive
  61. ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
  62. : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
  63. Gizmos.DrawLine(pos, target.VirtualCamera.State.RawPosition);
  64. Gizmos.color = oldColor;
  65. }
  66. }
  67. }
  68. }
  69. }