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- #if CINEMACHINE_EXPERIMENTAL_VCAM
- using UnityEngine;
- using UnityEditor;
- using Cinemachine.Editor;
- using System.Collections.Generic;
- using Cinemachine.Utility;
- namespace Cinemachine
- {
- [CustomEditor(typeof(CinemachineNewFreeLook))]
- sealed class CinemachineNewFreeLookEditor
- : CinemachineVirtualCameraBaseEditor<CinemachineNewFreeLook>
- {
- GUIContent[] mRigNames = new GUIContent[]
- { new GUIContent("Top Rig"), new GUIContent("Bottom Rig") };
- GUIContent[] mOrbitNames = new GUIContent[]
- { new GUIContent("Top Rig"), new GUIContent("Main Rig"), new GUIContent("Bottom Rig") };
- GUIContent mAllLensLabel = new GUIContent(
- "Customize", "Custom settings for this rig. If unchecked, main rig settins will be used");
- VcamPipelineStageSubeditorSet mPipelineSet = new VcamPipelineStageSubeditorSet();
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_Rigs)); // can't use HideInInspector for this
- excluded.Add(FieldPath(x => x.m_Orbits));
- excluded.Add(FieldPath(x => x.m_SplineCurvature));
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- mPipelineSet.CreateSubeditors(this);
- Target.UpdateInputAxisProvider();
- }
- protected override void OnDisable()
- {
- mPipelineSet.Shutdown();
- base.OnDisable();
- }
- public override void OnInspectorGUI()
- {
- // Ordinary properties
- BeginInspector();
- DrawHeaderInInspector();
- DrawPropertyInInspector(FindProperty(x => x.m_Priority));
- DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
- DrawRemainingPropertiesInInspector();
- // Orbits
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Orbits", EditorStyles.boldLabel);
- SerializedProperty orbits = FindProperty(x => x.m_Orbits);
- EditorGUI.BeginChangeCheck();
- for (int i = 0; i < 3; ++i)
- {
- var o = orbits.GetArrayElementAtIndex(i);
- Rect rect = EditorGUILayout.GetControlRect(true);
- InspectorUtility.MultiPropertyOnLine(
- rect, mOrbitNames[i],
- new [] { o.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
- o.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
- null);
- }
- EditorGUILayout.PropertyField(FindProperty(x => x.m_SplineCurvature));
- if (EditorGUI.EndChangeCheck())
- serializedObject.ApplyModifiedProperties();
- // Pipeline Stages
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Main Rig", EditorStyles.boldLabel);
- var components = Target.ComponentCache;
- for (int i = 0; i < mPipelineSet.m_subeditors.Length; ++i)
- {
- var ed = mPipelineSet.m_subeditors[i];
- if (ed == null)
- continue;
- if (!ed.HasImplementation)
- continue;
- if ((CinemachineCore.Stage)i == CinemachineCore.Stage.Body)
- ed.TypeIsLocked = true;
- ed.OnInspectorGUI(components[i]); // may destroy component
- }
- // Rigs
- EditorGUILayout.Space();
- SerializedProperty rigs = FindProperty(x => x.m_Rigs);
- for (int i = 0; i < 2; ++i)
- {
- EditorGUILayout.Separator();
- DrawRigEditor(i, rigs.GetArrayElementAtIndex(i));
- }
- // Extensions
- DrawExtensionsWidgetInInspector();
- }
- Vector3 mPreviousPosition; // for position dragging
- private void OnSceneGUI()
- {
- if (!Target.UserIsDragging)
- mPreviousPosition = Target.transform.position;
- if (Selection.Contains(Target.gameObject) && Tools.current == Tool.Move
- && Event.current.type == EventType.MouseDrag)
- {
- // User might be dragging our position handle
- Target.UserIsDragging = true;
- Vector3 delta = Target.transform.position - mPreviousPosition;
- if (!delta.AlmostZero())
- {
- mPipelineSet.OnPositionDragged(delta);
- mPreviousPosition = Target.transform.position;
- // Adjust the rigs height and scale
- Transform follow = Target.Follow;
- if (follow != null)
- {
- Undo.RegisterCompleteObjectUndo(Target, "Camera drag");
- Vector3 up = Target.State.ReferenceUp;
- float heightDelta = Vector3.Dot(up, delta);
- Vector3 fwd = (Target.State.FinalPosition - follow.position).normalized;
- float oldRadius = Target.GetLocalPositionForCameraFromInput(
- Target.m_VerticalAxis.Value).magnitude;
- float newRadius = Mathf.Max(0.01f, oldRadius + Vector3.Dot(fwd, delta));
- for (int i = 0; i < 3; ++i)
- {
- Target.m_Orbits[i].m_Height += heightDelta;
- if (oldRadius > 0.001f)
- Target.m_Orbits[i].m_Radius *= newRadius / oldRadius;
- }
- }
- }
- }
- else if (GUIUtility.hotControl == 0 && Target.UserIsDragging)
- {
- // We're not dragging anything now, but we were
- InspectorUtility.RepaintGameView();
- Target.UserIsDragging = false;
- }
- }
- void DrawRigEditor(int rigIndex, SerializedProperty rig)
- {
- const float kBoxMargin = 3;
- CinemachineNewFreeLook.Rig def = new CinemachineNewFreeLook.Rig(); // for properties
- EditorGUILayout.BeginVertical(GUI.skin.box);
- EditorGUIUtility.labelWidth -= kBoxMargin;
- EditorGUILayout.LabelField(new GUIContent(mRigNames[rigIndex]), EditorStyles.boldLabel);
- ++EditorGUI.indentLevel;
- var components = Target.ComponentCache;
- if (DrawFoldoutPropertyWithEnabledCheckbox(
- rig.FindPropertyRelative(() => def.m_CustomLens),
- rig.FindPropertyRelative(() => def.m_Lens)))
- {
- Target.m_Rigs[rigIndex].m_Lens = Target.m_Lens;
- }
- int index = (int)CinemachineCore.Stage.Body;
- if (components[index] is CinemachineTransposer)
- {
- if (DrawFoldoutPropertyWithEnabledCheckbox(
- rig.FindPropertyRelative(() => def.m_CustomBody),
- rig.FindPropertyRelative(() => def.m_Body)))
- {
- Target.m_Rigs[rigIndex].m_Body.PullFrom(
- components[index] as CinemachineTransposer);
- }
- }
- index = (int)CinemachineCore.Stage.Aim;
- if (components[index] is CinemachineComposer)
- {
- if (DrawFoldoutPropertyWithEnabledCheckbox(
- rig.FindPropertyRelative(() => def.m_CustomAim),
- rig.FindPropertyRelative(() => def.m_Aim)))
- {
- Target.m_Rigs[rigIndex].m_Aim.PullFrom(
- components[index] as CinemachineComposer);
- }
- }
- index = (int)CinemachineCore.Stage.Noise;
- if (components[index] is CinemachineBasicMultiChannelPerlin)
- {
- if (DrawFoldoutPropertyWithEnabledCheckbox(
- rig.FindPropertyRelative(() => def.m_CustomNoise),
- rig.FindPropertyRelative(() => def.m_Noise)))
- {
- Target.m_Rigs[rigIndex].m_Noise.PullFrom(
- components[index] as CinemachineBasicMultiChannelPerlin);
- }
- }
- --EditorGUI.indentLevel;
- EditorGUILayout.EndVertical();
- EditorGUIUtility.labelWidth += kBoxMargin;
- }
- // Returns true if default value should be applied
- bool DrawFoldoutPropertyWithEnabledCheckbox(
- SerializedProperty enabledProperty, SerializedProperty property)
- {
- GUIContent label = new GUIContent(property.displayName, property.tooltip);
- Rect rect = EditorGUILayout.GetControlRect(true,
- (enabledProperty.boolValue && property.isExpanded)
- ? EditorGUI.GetPropertyHeight(property)
- : EditorGUIUtility.singleLineHeight);
- Rect r = rect; r.height = EditorGUIUtility.singleLineHeight;
- if (!enabledProperty.boolValue)
- EditorGUI.LabelField(r, label);
- float labelWidth = EditorGUIUtility.labelWidth;
- bool newValue = EditorGUI.ToggleLeft(
- new Rect(labelWidth, r.y, r.width - labelWidth, r.height),
- mAllLensLabel, enabledProperty.boolValue);
- if (newValue != enabledProperty.boolValue)
- {
- enabledProperty.boolValue = newValue;
- enabledProperty.serializedObject.ApplyModifiedProperties();
- property.isExpanded = newValue;
- return true;
- }
- if (newValue == true)
- {
- EditorGUI.BeginChangeCheck();
- EditorGUI.PropertyField(rect, property, property.isExpanded);
- if (EditorGUI.EndChangeCheck())
- enabledProperty.serializedObject.ApplyModifiedProperties();
- }
- return false;
- }
- [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineNewFreeLook))]
- private static void DrawFreeLookGizmos(CinemachineNewFreeLook vcam, GizmoType selectionType)
- {
- // Standard frustum and logo
- CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
- Color originalGizmoColour = Gizmos.color;
- bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
- Gizmos.color = isActiveVirtualCam
- ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
- : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
- if (vcam.Follow != null)
- {
- Vector3 pos = vcam.Follow.position;
- Vector3 up = Vector3.up;
- CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
- if (brain != null)
- up = brain.DefaultWorldUp;
- var middleRig = vcam.GetComponent<CinemachineTransposer>();
- if (middleRig != null)
- {
- float scale = vcam.m_RadialAxis.Value;
- Quaternion orient = middleRig.GetReferenceOrientation(up);
- up = orient * Vector3.up;
- var orbital = middleRig as CinemachineOrbitalTransposer;
- if (orbital != null)
- {
- float rotation = orbital.m_XAxis.Value + orbital.m_Heading.m_Bias;
- orient = Quaternion.AngleAxis(rotation, up) * orient;
- }
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[0].m_Height * scale,
- orient, vcam.m_Orbits[0].m_Radius * scale);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[1].m_Height * scale,
- orient, vcam.m_Orbits[1].m_Radius * scale);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[2].m_Height * scale,
- orient, vcam.m_Orbits[2].m_Radius * scale);
- DrawCameraPath(pos, orient, vcam);
- }
- }
- Gizmos.color = originalGizmoColour;
- }
- private static void DrawCameraPath(
- Vector3 atPos, Quaternion orient, CinemachineNewFreeLook vcam)
- {
- Matrix4x4 prevMatrix = Gizmos.matrix;
- Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
- const int kNumSteps = 20;
- Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
- for (int i = 1; i < kNumSteps + 1; ++i)
- {
- float t = (float)i / (float)kNumSteps;
- Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
- Gizmos.DrawLine(currPos, nextPos);
- currPos = nextPos;
- }
- Gizmos.matrix = prevMatrix;
- }
- }
- }
- #endif
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