Composer.unity 18 KB

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  243. m_Title: Cinemachine Composer
  244. m_Description: "Turn this window off by removing the script on Main Camera\n\nComposer
  245. procedurally tracks any object using compositional \u2018screen space\u2019 framing.
  246. \ It works on the camera\u2019s ORIENTATION only - it does not translate the camera
  247. - that\u2019s what Cinemachine Transposer is for. \n\nLook at: Is this target
  248. you wish to compose (camera rotation)\nFollow: is the object you want the camera
  249. body to follow (camera translation)\n\nComposer Module Settings\nTracked Object
  250. Offset: This allows for offsets from the center of your tracked object in LOCAL
  251. space, for when you want to track the front right headlight of a car or the left
  252. ear of your character or anywhere which isn\u2019t the object center\n\nSoft Dampening:
  253. \ This is how aggressively the camera tracks the subject. It makes the blue overlay
  254. zones \u2018squishy\u2019. 0 = fully hard tracking, it will turn the blue zones
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  257. as having the camera lag behind the motion.\n\nSoft/Hard settings: This is where
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  259. are hard - the target will never enter the red zones. You can create a \u2018dead\u2019
  260. zone if you open up the soft settings which creates an area on screen where the
  261. camera will ignore motion - great for looping character animation cycles.\n"
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