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- using System;
- using System.Collections.Generic;
- using JetBrains.Annotations;
- using Unity.Cloud.Collaborate.Models.Structures;
- using Unity.Cloud.Collaborate.Presenters;
- namespace Unity.Cloud.Collaborate.Views
- {
- internal interface IHistoryView : IView<IHistoryPresenter>
- {
- /// <summary>
- /// Set busy status in the view.
- /// </summary>
- /// <param name="busy">Whether or not the presenter is busy with a request.</param>
- void SetBusyStatus(bool busy);
- /// <summary>
- /// Set the history list to be displayed. If the history list is not the current display, the view should switch
- /// to it upon receiving this call.
- /// </summary>
- /// <param name="list">List of entries to display.</param>
- void SetHistoryList(IReadOnlyList<IHistoryEntry> list);
- /// <summary>
- /// Set the current page and max page so that the paginator can be populated.
- /// </summary>
- /// <param name="page">Current page.</param>
- /// <param name="max">Max page.</param>
- void SetPage(int page, int max);
- /// <summary>
- /// Set the single history entry to display the provided entry. If the history single entry view is not the
- /// current display, the view should switch to it upon receiving this call.
- /// </summary>
- /// <param name="entry">Entry to display.</param>
- void SetSelection([NotNull] IHistoryEntry entry);
- /// <summary>
- /// Display a dialogue to the user.
- /// </summary>
- /// <param name="title">Title for the dialogue.</param>
- /// <param name="message">Message inside the dialogue.</param>
- /// <param name="affirmative">Affirmative button text.</param>
- /// <returns>True if affirmative is clicked.</returns>
- bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative);
- /// <summary>
- /// Display a dialogue to the user.
- /// </summary>
- /// <param name="title">Title for the dialogue.</param>
- /// <param name="message">Message inside the dialogue.</param>
- /// <param name="affirmative">Affirmative button text.</param>
- /// <param name="negative">Negative button text.</param>
- /// <returns>True if affirmative is clicked.</returns>
- bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative, [NotNull] string negative);
- }
- }
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