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- using UnityEditor;
- using UnityEngine;
- namespace Unity.PlasticSCM.Editor.UI.Progress
- {
- internal static class DrawProgressForViews
- {
- internal static void ForNotificationArea(
- ProgressControlsForViews.Data data)
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.HelpBox(
- data.NotificationMessage,
- data.NotificationType);
- EditorGUILayout.EndHorizontal();
- }
- internal static void ForIndeterminateProgress(
- ProgressControlsForViews.Data data)
- {
- EditorGUILayout.BeginHorizontal();
- GUILayout.Space(10);
- DoProgressBar(data.ProgressPercent);
- GUILayout.Space(3);
- DoProgressLabel(data.ProgressMessage);
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- }
- static void DoProgressBar(float progressPercent)
- {
- EditorGUILayout.BeginVertical();
- GUILayout.FlexibleSpace();
- Rect progressRect = GUILayoutUtility.GetRect(30, 10);
- EditorGUI.ProgressBar(progressRect, progressPercent, string.Empty);
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndVertical();
- }
- static void DoProgressLabel(string progressMessage)
- {
- EditorGUILayout.BeginVertical();
- GUILayout.FlexibleSpace();
- GUILayout.Label(progressMessage, UnityStyles.ProgressLabel);
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndVertical();
- }
- }
- }
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