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- using System.Collections.Generic;
- using UnityEditor;
- using Codice.Client.GameUI.Checkin;
- using GluonGui.Dialog;
- using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
- using PlasticGui;
- using Unity.PlasticSCM.Editor.UI;
- namespace Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs
- {
- internal class LaunchCheckinConflictsDialog : CheckinUIOperation.ICheckinConflictsDialog
- {
- internal LaunchCheckinConflictsDialog(EditorWindow window)
- {
- mWindow = window;
- }
- Result CheckinUIOperation.ICheckinConflictsDialog.Show(
- IList<CheckinConflict> conflicts,
- PlasticLocalization.Name dialogTitle,
- PlasticLocalization.Name dialogExplanation,
- PlasticLocalization.Name okButtonCaption)
- {
- ResponseType responseType = CheckinConflictsDialog.Show(
- conflicts, dialogTitle, dialogExplanation,
- okButtonCaption, mWindow);
- return responseType == ResponseType.Ok ?
- Result.Ok : Result.Cancel;
- }
- EditorWindow mWindow;
- }
- }
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