LaunchDependenciesDialog.cs 894 B

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  1. using System.Collections.Generic;
  2. using UnityEditor;
  3. using Codice.Client.BaseCommands;
  4. using Codice.CM.Common;
  5. using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
  6. namespace Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs
  7. {
  8. internal class LaunchDependenciesDialog : DependenciesHandler.IDependenciesDialog
  9. {
  10. internal LaunchDependenciesDialog(string operation, EditorWindow parentWindow)
  11. {
  12. mOperation = operation;
  13. mParentWindow = parentWindow;
  14. }
  15. bool DependenciesHandler.IDependenciesDialog.IncludeDependencies(
  16. WorkspaceInfo wkInfo, IList<ChangeDependencies<ChangeInfo>> dependencies)
  17. {
  18. return DependenciesDialog.IncludeDependencies(
  19. wkInfo, dependencies, mOperation, mParentWindow);
  20. }
  21. string mOperation;
  22. EditorWindow mParentWindow;
  23. }
  24. }