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- using System.Linq;
- using UnityEditor.AnimatedValues;
- using UnityEngine;
- using UnityEngine.UI;
- namespace UnityEditor.UI
- {
- /// <summary>
- /// Editor class used to edit UI Graphics.
- /// Extend this class to write your own graphic editor.
- /// </summary>
- [CustomEditor(typeof(MaskableGraphic), false)]
- [CanEditMultipleObjects]
- public class GraphicEditor : Editor
- {
- protected SerializedProperty m_Script;
- protected SerializedProperty m_Color;
- protected SerializedProperty m_Material;
- protected SerializedProperty m_RaycastTarget;
- protected SerializedProperty m_RaycastPadding;
- protected SerializedProperty m_Maskable;
- private GUIContent m_CorrectButtonContent;
- protected AnimBool m_ShowNativeSize;
- GUIContent m_PaddingContent;
- GUIContent m_LeftContent;
- GUIContent m_RightContent;
- GUIContent m_TopContent;
- GUIContent m_BottomContent;
- static private bool m_ShowPadding = false;
- protected virtual void OnDisable()
- {
- Tools.hidden = false;
- m_ShowNativeSize.valueChanged.RemoveListener(Repaint);
- }
- protected virtual void OnEnable()
- {
- m_CorrectButtonContent = EditorGUIUtility.TrTextContent("Set Native Size", "Sets the size to match the content.");
- m_PaddingContent = EditorGUIUtility.TrTextContent("Raycast Padding");
- m_LeftContent = EditorGUIUtility.TrTextContent("Left");
- m_RightContent = EditorGUIUtility.TrTextContent("Right");
- m_TopContent = EditorGUIUtility.TrTextContent("Top");
- m_BottomContent = EditorGUIUtility.TrTextContent("Bottom");
- m_Script = serializedObject.FindProperty("m_Script");
- m_Color = serializedObject.FindProperty("m_Color");
- m_Material = serializedObject.FindProperty("m_Material");
- m_RaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
- m_RaycastPadding = serializedObject.FindProperty("m_RaycastPadding");
- m_Maskable = serializedObject.FindProperty("m_Maskable");
- m_ShowNativeSize = new AnimBool(false);
- m_ShowNativeSize.valueChanged.AddListener(Repaint);
- }
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- EditorGUILayout.PropertyField(m_Script);
- AppearanceControlsGUI();
- RaycastControlsGUI();
- MaskableControlsGUI();
- serializedObject.ApplyModifiedProperties();
- }
- /// <summary>
- /// Set if the 'Set Native Size' button should be visible for this editor.
- /// </summary>
- /// <param name="show">Are we showing or hiding the AnimBool for the size.</param>
- /// <param name="instant">Should the size AnimBool change instantly.</param>
- protected void SetShowNativeSize(bool show, bool instant)
- {
- if (instant)
- m_ShowNativeSize.value = show;
- else
- m_ShowNativeSize.target = show;
- }
- /// <summary>
- /// GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.
- /// </summary>
- protected void NativeSizeButtonGUI()
- {
- if (EditorGUILayout.BeginFadeGroup(m_ShowNativeSize.faded))
- {
- EditorGUILayout.BeginHorizontal();
- {
- GUILayout.Space(EditorGUIUtility.labelWidth);
- if (GUILayout.Button(m_CorrectButtonContent, EditorStyles.miniButton))
- {
- foreach (Graphic graphic in targets.Select(obj => obj as Graphic))
- {
- Undo.RecordObject(graphic.rectTransform, "Set Native Size");
- graphic.SetNativeSize();
- EditorUtility.SetDirty(graphic);
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- EditorGUILayout.EndFadeGroup();
- }
- protected void MaskableControlsGUI()
- {
- EditorGUILayout.PropertyField(m_Maskable);
- }
- /// <summary>
- /// GUI related to the appearance of the Graphic. Color and Material properties appear here.
- /// </summary>
- protected void AppearanceControlsGUI()
- {
- EditorGUILayout.PropertyField(m_Color);
- EditorGUILayout.PropertyField(m_Material);
- }
- /// <summary>
- /// GUI related to the Raycasting settings for the graphic.
- /// </summary>
- protected void RaycastControlsGUI()
- {
- EditorGUILayout.PropertyField(m_RaycastTarget);
- m_ShowPadding = EditorGUILayout.Foldout(m_ShowPadding, m_PaddingContent);
- if (m_ShowPadding)
- {
- using (var check = new EditorGUI.ChangeCheckScope())
- {
- EditorGUI.indentLevel++;
- Vector4 newPadding = m_RaycastPadding.vector4Value;
- newPadding.x = EditorGUILayout.FloatField(m_LeftContent, newPadding.x);
- newPadding.z = EditorGUILayout.FloatField(m_RightContent, newPadding.z);
- newPadding.w = EditorGUILayout.FloatField(m_TopContent, newPadding.w);
- newPadding.y = EditorGUILayout.FloatField(m_BottomContent, newPadding.y);
- if (check.changed)
- {
- m_RaycastPadding.vector4Value = newPadding;
- }
- EditorGUI.indentLevel--;
- }
- }
- }
- }
- }
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