CameraManager.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Cinemachine;
  4. using UnityEngine;
  5. public class CameraManager : MonoBehaviour
  6. {
  7. private CinemachineVirtualCamera activeCam;
  8. private static CameraManager instance;
  9. public static CameraManager getInstance()
  10. {
  11. return instance;
  12. }
  13. private void Start()
  14. {
  15. instance = this;
  16. }
  17. private void Update()
  18. {
  19. if (Input.GetAxis("Mouse ScrollWheel") != 0f)
  20. {
  21. CinemachineComponentBase componentBase = activeCam.GetCinemachineComponent(CinemachineCore.Stage.Body);
  22. if (componentBase is CinemachineFramingTransposer)
  23. {
  24. float m_CameraDistance = (componentBase as CinemachineFramingTransposer).m_CameraDistance;
  25. if (m_CameraDistance <= 1 && Input.GetAxis("Mouse ScrollWheel") > 0)
  26. {
  27. m_CameraDistance = 1f;
  28. }
  29. else
  30. {
  31. m_CameraDistance -= Input.GetAxis("Mouse ScrollWheel") * 10;
  32. }
  33. (componentBase as CinemachineFramingTransposer).m_CameraDistance = m_CameraDistance;
  34. }
  35. }
  36. }
  37. private void Awake()
  38. {
  39. activeCam = GetComponentInChildren<CinemachineVirtualCamera>();
  40. }
  41. public void focusOnGameObject(GameObject gameObject)
  42. {
  43. activeCam.Follow = gameObject.transform;
  44. }
  45. }