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- using System.Collections;
- using System.Collections.Generic;
- using RPG_Fight_Test.Assets.Scripts.Tiles;
- using UnityEngine;
- public class DesertTileScript : MonoBehaviour, ITile {
- private int movementRate = 80;
- private int visibility = 100;
- public int MovementRate => movementRate;
- public int Visibility => visibility;
- }
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