InitCreaturePanelScript.cs 499 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class InitCreaturePanelScript : MonoBehaviour {
  6. private Image creatureImage;
  7. [SerializeField] Image healthBar;
  8. private void Awake() {
  9. creatureImage = GetComponent<Image>();
  10. }
  11. public void SetImage(Sprite sprite) {
  12. creatureImage.sprite = sprite;
  13. }
  14. public void UpdateHealthBar(float fillValue) {
  15. healthBar.fillAmount = fillValue;
  16. }
  17. }