SpellAction.cs 637 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class SpellAction : IAction {
  5. private GameObject target;
  6. public bool ActionPerformed { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
  7. public IEnumerator PerformAction() {
  8. throw new System.NotImplementedException();
  9. }
  10. // private GameObject spell;
  11. // Start is called before the first frame update
  12. void Start() {
  13. }
  14. // Update is called once per frame
  15. void Update() {
  16. }
  17. bool IAction.GetHilightEnabled() {
  18. return true;
  19. }
  20. }