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- using System.Collections.Generic;
- namespace RPG_Fight_Test.Assets.Scripts.Weapons {
- public interface IWeapon {
- public List<Die> Damage { get; set; }
- public int Reach { get; }
- public enum DAMAGE_TYPE {
- PIERCING,
- BLUNT,
- SLASHING
- }
- public DAMAGE_TYPE DamageType { get; set; }
- public int RollDamage();
- public int AttackProficiency { get; set; }
- }
- }
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