TexturePlatformSettings.cs 6.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using UnityEditor.Build;
  6. using System;
  7. using UnityEditor.Modules;
  8. namespace UnityEditor.U2D.Common
  9. {
  10. internal interface ITexturePlatformSettingsDataProvider
  11. {
  12. bool textureTypeHasMultipleDifferentValues { get; }
  13. TextureImporterType textureType { get; }
  14. SpriteImportMode spriteImportMode { get; }
  15. int GetTargetCount();
  16. TextureImporterPlatformSettings GetPlatformTextureSettings(int i, string name);
  17. bool ShowPresetSettings();
  18. bool DoesSourceTextureHaveAlpha(int v);
  19. bool IsSourceTextureHDR(int v);
  20. void SetPlatformTextureSettings(int i, TextureImporterPlatformSettings platformSettings);
  21. void GetImporterSettings(int i, UnityEditor.TextureImporterSettings settings);
  22. }
  23. internal class TexturePlatformSettings : BaseTextureImportPlatformSettings
  24. {
  25. [SerializeField]
  26. TextureImportPlatformSettingsData m_Data = new TextureImportPlatformSettingsData();
  27. ITexturePlatformSettingsDataProvider m_DataProvider;
  28. Func<BaseTextureImportPlatformSettings> DefaultImportSettings;
  29. public override TextureImportPlatformSettingsData model
  30. {
  31. get => m_Data;
  32. }
  33. public TexturePlatformSettings(string name, BuildTarget target, ITexturePlatformSettingsDataProvider inspector, Func<BaseTextureImportPlatformSettings> defaultPlatform) : base(name, target)
  34. {
  35. m_DataProvider = inspector;
  36. DefaultImportSettings = defaultPlatform;
  37. Init();
  38. }
  39. public override bool textureTypeHasMultipleDifferentValues
  40. {
  41. get { return m_DataProvider.textureTypeHasMultipleDifferentValues; }
  42. }
  43. public override TextureImporterType textureType
  44. {
  45. get { return m_DataProvider.textureType; }
  46. }
  47. public override SpriteImportMode spriteImportMode
  48. {
  49. get { return m_DataProvider.spriteImportMode; }
  50. }
  51. public override int GetTargetCount()
  52. {
  53. return m_DataProvider.GetTargetCount();
  54. }
  55. public override bool ShowPresetSettings()
  56. {
  57. return m_DataProvider.ShowPresetSettings();
  58. }
  59. public override TextureImporterSettings GetImporterSettings(int i)
  60. {
  61. var textureImporterSettings = new TextureImporterSettings();
  62. m_DataProvider.GetImporterSettings(i, textureImporterSettings);
  63. return textureImporterSettings;
  64. }
  65. public override bool IsSourceTextureHDR(int i)
  66. {
  67. return m_DataProvider.IsSourceTextureHDR(i);
  68. }
  69. public override bool DoesSourceTextureHaveAlpha(int i)
  70. {
  71. return m_DataProvider.DoesSourceTextureHaveAlpha(i);
  72. }
  73. public override TextureImporterPlatformSettings GetPlatformTextureSettings(int i, string name)
  74. {
  75. return m_DataProvider.GetPlatformTextureSettings(i, name);
  76. }
  77. public override BaseTextureImportPlatformSettings GetDefaultImportSettings()
  78. {
  79. return DefaultImportSettings();
  80. }
  81. public override void SetPlatformTextureSettings(int i, TextureImporterPlatformSettings platformSettings)
  82. {
  83. platformSettings.name = GetFixedPlatformName(platformSettings.name);
  84. m_DataProvider.SetPlatformTextureSettings(i, platformSettings);
  85. }
  86. private string GetFixedPlatformName(string platform)
  87. {
  88. var targetGroup = BuildPipeline.GetBuildTargetGroupByName(platform);
  89. if (targetGroup != BuildTargetGroup.Unknown)
  90. return BuildPipeline.GetBuildTargetGroupName(targetGroup);
  91. return platform;
  92. }
  93. }
  94. internal class TexturePlatformSettingsHelper
  95. {
  96. [SerializeField]
  97. List<TexturePlatformSettings> m_PlatformSettings;
  98. ITexturePlatformSettingsDataProvider m_DataProvider;
  99. public TexturePlatformSettingsHelper(ITexturePlatformSettingsDataProvider dataProvider)
  100. {
  101. m_DataProvider = dataProvider;
  102. BuildPlatform[] validPlatforms = BaseTextureImportPlatformSettings.GetBuildPlayerValidPlatforms();
  103. m_PlatformSettings = new List<TexturePlatformSettings>();
  104. m_PlatformSettings.Add(new TexturePlatformSettings(TextureImporterInspector.s_DefaultPlatformName, BuildTarget.StandaloneWindows, dataProvider, DefaulTextureImportPlatformSettings));
  105. foreach (BuildPlatform bp in validPlatforms)
  106. m_PlatformSettings.Add(new TexturePlatformSettings(bp.name, bp.defaultTarget, dataProvider, DefaulTextureImportPlatformSettings));
  107. }
  108. BaseTextureImportPlatformSettings DefaulTextureImportPlatformSettings()
  109. {
  110. return m_PlatformSettings[0];
  111. }
  112. public static string defaultPlatformName { get => TextureImporterInspector.s_DefaultPlatformName; }
  113. public SpriteImportMode spriteImportMode
  114. {
  115. get { return m_DataProvider.spriteImportMode; }
  116. }
  117. public TextureImporterType textureType
  118. {
  119. get { return m_DataProvider.textureType; }
  120. }
  121. public bool textureTypeHasMultipleDifferentValues
  122. {
  123. get { return m_DataProvider.textureTypeHasMultipleDifferentValues; }
  124. }
  125. public void ShowPlatformSpecificSettings()
  126. {
  127. BaseTextureImportPlatformSettings.ShowPlatformSpecificSettings(m_PlatformSettings.ConvertAll<BaseTextureImportPlatformSettings>(x => x as BaseTextureImportPlatformSettings));
  128. SyncPlatformSettings();
  129. }
  130. public bool HasModified()
  131. {
  132. foreach (var ps in m_PlatformSettings)
  133. {
  134. if (ps.model.HasChanged())
  135. return true;
  136. }
  137. return false;
  138. }
  139. void SyncPlatformSettings()
  140. {
  141. foreach (var ps in m_PlatformSettings)
  142. ps.Sync();
  143. }
  144. public void Apply()
  145. {
  146. foreach (var ps in m_PlatformSettings)
  147. ps.Apply();
  148. }
  149. public static string GetBuildTargetName(BuildTarget target)
  150. {
  151. BuildPlatform[] validPlatforms = BaseTextureImportPlatformSettings.GetBuildPlayerValidPlatforms();
  152. foreach (var bp in validPlatforms)
  153. {
  154. if (bp.defaultTarget == target)
  155. return bp.name;
  156. }
  157. return TextureImporter.defaultPlatformName;
  158. }
  159. }
  160. }