TextureImporterDataProviderImplementation.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.U2D;
  5. using UnityObject = UnityEngine.Object;
  6. namespace UnityEditor.U2D.Sprites
  7. {
  8. internal class SpriteDataProviderBase
  9. {
  10. public SpriteDataProviderBase(TextureImporterDataProvider dp)
  11. {
  12. dataProvider = dp;
  13. }
  14. protected TextureImporterDataProvider dataProvider { get; private set; }
  15. }
  16. internal class SpriteBoneDataTransfer : SpriteDataProviderBase, ISpriteBoneDataProvider
  17. {
  18. public SpriteBoneDataTransfer(TextureImporterDataProvider dp) : base(dp)
  19. {}
  20. public List<SpriteBone> GetBones(GUID guid)
  21. {
  22. var index = dataProvider.GetSpriteDataIndex(guid);
  23. return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  24. }
  25. public void SetBones(GUID guid, List<SpriteBone> bones)
  26. {
  27. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).spriteBone = bones;
  28. }
  29. private static List<SpriteBone> Load(SerializedObject importer, SpriteImportMode mode, int index)
  30. {
  31. var sp = mode == SpriteImportMode.Multiple ?
  32. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_Bones") :
  33. importer.FindProperty("m_SpriteSheet.m_Bones");
  34. var spriteBone = new List<SpriteBone>(sp.arraySize);
  35. for (int i = 0; i < sp.arraySize; ++i)
  36. {
  37. var boneSO = sp.GetArrayElementAtIndex(i);
  38. var sb = new SpriteBone();
  39. sb.length = boneSO.FindPropertyRelative("length").floatValue;
  40. sb.position = boneSO.FindPropertyRelative("position").vector3Value;
  41. sb.rotation = boneSO.FindPropertyRelative("rotation").quaternionValue;
  42. sb.parentId = boneSO.FindPropertyRelative("parentId").intValue;
  43. sb.name = boneSO.FindPropertyRelative("name").stringValue;
  44. spriteBone.Add(sb);
  45. }
  46. return spriteBone;
  47. }
  48. public static void Apply(SerializedProperty rectSP, List<SpriteBone> spriteBone)
  49. {
  50. var sp = rectSP.FindPropertyRelative("m_Bones");
  51. sp.arraySize = spriteBone.Count;
  52. for (int i = 0; i < sp.arraySize; ++i)
  53. {
  54. var boneSO = sp.GetArrayElementAtIndex(i);
  55. var sb = spriteBone[i];
  56. boneSO.FindPropertyRelative("length").floatValue = sb.length;
  57. boneSO.FindPropertyRelative("position").vector3Value = sb.position;
  58. boneSO.FindPropertyRelative("rotation").quaternionValue = sb.rotation;
  59. boneSO.FindPropertyRelative("parentId").intValue = sb.parentId;
  60. boneSO.FindPropertyRelative("name").stringValue = sb.name;
  61. }
  62. }
  63. }
  64. internal class SpriteOutlineDataTransfer : SpriteDataProviderBase, ISpriteOutlineDataProvider
  65. {
  66. public SpriteOutlineDataTransfer(TextureImporterDataProvider dp) : base(dp)
  67. {}
  68. public List<Vector2[]> GetOutlines(GUID guid)
  69. {
  70. var index = dataProvider.GetSpriteDataIndex(guid);
  71. return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  72. }
  73. public void SetOutlines(GUID guid, List<Vector2[]> data)
  74. {
  75. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).spriteOutline = data;
  76. }
  77. public float GetTessellationDetail(GUID guid)
  78. {
  79. return ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail;
  80. }
  81. public void SetTessellationDetail(GUID guid, float value)
  82. {
  83. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail = value;
  84. }
  85. private static List<Vector2[]> Load(SerializedObject importer, SpriteImportMode mode, int index)
  86. {
  87. var outlineSP = mode == SpriteImportMode.Multiple ?
  88. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_Outline") :
  89. importer.FindProperty("m_SpriteSheet.m_Outline");
  90. var outline = new List<Vector2[]>();
  91. for (int j = 0; j < outlineSP.arraySize; ++j)
  92. {
  93. SerializedProperty outlinePathSP = outlineSP.GetArrayElementAtIndex(j);
  94. var o = new Vector2[outlinePathSP.arraySize];
  95. for (int k = 0; k < outlinePathSP.arraySize; ++k)
  96. {
  97. o[k] = outlinePathSP.GetArrayElementAtIndex(k).vector2Value;
  98. }
  99. outline.Add(o);
  100. }
  101. return outline;
  102. }
  103. public static void Apply(SerializedProperty rectSP, List<Vector2[]> outline)
  104. {
  105. var outlineSP = rectSP.FindPropertyRelative("m_Outline");
  106. outlineSP.ClearArray();
  107. for (int j = 0; j < outline.Count; ++j)
  108. {
  109. outlineSP.InsertArrayElementAtIndex(j);
  110. var o = outline[j];
  111. SerializedProperty outlinePathSP = outlineSP.GetArrayElementAtIndex(j);
  112. outlinePathSP.ClearArray();
  113. for (int k = 0; k < o.Length; ++k)
  114. {
  115. outlinePathSP.InsertArrayElementAtIndex(k);
  116. outlinePathSP.GetArrayElementAtIndex(k).vector2Value = o[k];
  117. }
  118. }
  119. }
  120. }
  121. internal class SpriteMeshDataTransfer : SpriteDataProviderBase, ISpriteMeshDataProvider
  122. {
  123. public SpriteMeshDataTransfer(TextureImporterDataProvider dp) : base(dp)
  124. {}
  125. public Vertex2DMetaData[] GetVertices(GUID guid)
  126. {
  127. var index = dataProvider.GetSpriteDataIndex(guid);
  128. return LoadVertex2DMetaData(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  129. }
  130. public void SetVertices(GUID guid, Vertex2DMetaData[] data)
  131. {
  132. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).vertices = new List<Vertex2DMetaData>(data);
  133. }
  134. public int[] GetIndices(GUID guid)
  135. {
  136. var index = dataProvider.GetSpriteDataIndex(guid);
  137. return LoadIndices(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  138. }
  139. public void SetIndices(GUID guid, int[] indices)
  140. {
  141. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).indices = new List<int>(indices);
  142. }
  143. public Vector2Int[] GetEdges(GUID guid)
  144. {
  145. var index = dataProvider.GetSpriteDataIndex(guid);
  146. return LoadEdges(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  147. }
  148. public void SetEdges(GUID guid, Vector2Int[] edges)
  149. {
  150. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).edges = new List<Vector2Int>(edges);
  151. }
  152. private Vertex2DMetaData[] LoadVertex2DMetaData(SerializedObject importer, SpriteImportMode mode, int index)
  153. {
  154. var so = mode == SpriteImportMode.Multiple ?
  155. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
  156. importer.FindProperty("m_SpriteSheet");
  157. var verticesSP = so.FindPropertyRelative("m_Vertices");
  158. var weightsSP = so.FindPropertyRelative("m_Weights");
  159. var vertices = new Vertex2DMetaData[verticesSP.arraySize];
  160. for (int i = 0; i < verticesSP.arraySize; ++i)
  161. {
  162. var vsp = verticesSP.GetArrayElementAtIndex(i);
  163. var wsp = weightsSP.GetArrayElementAtIndex(i);
  164. vertices[i] = new Vertex2DMetaData
  165. {
  166. position = vsp.vector2Value,
  167. boneWeight = new BoneWeight
  168. {
  169. weight0 = wsp.FindPropertyRelative("weight[0]").floatValue,
  170. weight1 = wsp.FindPropertyRelative("weight[1]").floatValue,
  171. weight2 = wsp.FindPropertyRelative("weight[2]").floatValue,
  172. weight3 = wsp.FindPropertyRelative("weight[3]").floatValue,
  173. boneIndex0 = wsp.FindPropertyRelative("boneIndex[0]").intValue,
  174. boneIndex1 = wsp.FindPropertyRelative("boneIndex[1]").intValue,
  175. boneIndex2 = wsp.FindPropertyRelative("boneIndex[2]").intValue,
  176. boneIndex3 = wsp.FindPropertyRelative("boneIndex[3]").intValue
  177. }
  178. };
  179. }
  180. return vertices;
  181. }
  182. private int[] LoadIndices(SerializedObject importer, SpriteImportMode mode, int index)
  183. {
  184. var so = mode == SpriteImportMode.Multiple ?
  185. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
  186. importer.FindProperty("m_SpriteSheet");
  187. var indicesSP = so.FindPropertyRelative("m_Indices");
  188. var indices = new int[indicesSP.arraySize];
  189. for (int i = 0; i < indicesSP.arraySize; ++i)
  190. {
  191. indices[i] = indicesSP.GetArrayElementAtIndex(i).intValue;
  192. }
  193. return indices;
  194. }
  195. private Vector2Int[] LoadEdges(SerializedObject importer, SpriteImportMode mode, int index)
  196. {
  197. var so = mode == SpriteImportMode.Multiple ?
  198. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
  199. importer.FindProperty("m_SpriteSheet");
  200. var edgesSP = so.FindPropertyRelative("m_Edges");
  201. var edges = new Vector2Int[edgesSP.arraySize];
  202. for (int i = 0; i < edgesSP.arraySize; ++i)
  203. {
  204. edges[i] = edgesSP.GetArrayElementAtIndex(i).vector2IntValue;
  205. }
  206. return edges;
  207. }
  208. public static void Apply(SerializedProperty rectSP, List<Vertex2DMetaData> vertices, List<int> indices, List<Vector2Int> edges)
  209. {
  210. var verticesSP = rectSP.FindPropertyRelative("m_Vertices");
  211. var weightsSP = rectSP.FindPropertyRelative("m_Weights");
  212. var indicesSP = rectSP.FindPropertyRelative("m_Indices");
  213. var edgesSP = rectSP.FindPropertyRelative("m_Edges");
  214. verticesSP.arraySize = vertices.Count;
  215. weightsSP.arraySize = vertices.Count;
  216. for (int i = 0; i < vertices.Count; ++i)
  217. {
  218. var vsp = verticesSP.GetArrayElementAtIndex(i);
  219. var wsp = weightsSP.GetArrayElementAtIndex(i);
  220. vsp.vector2Value = vertices[i].position;
  221. wsp.FindPropertyRelative("weight[0]").floatValue = vertices[i].boneWeight.weight0;
  222. wsp.FindPropertyRelative("weight[1]").floatValue = vertices[i].boneWeight.weight1;
  223. wsp.FindPropertyRelative("weight[2]").floatValue = vertices[i].boneWeight.weight2;
  224. wsp.FindPropertyRelative("weight[3]").floatValue = vertices[i].boneWeight.weight3;
  225. wsp.FindPropertyRelative("boneIndex[0]").intValue = vertices[i].boneWeight.boneIndex0;
  226. wsp.FindPropertyRelative("boneIndex[1]").intValue = vertices[i].boneWeight.boneIndex1;
  227. wsp.FindPropertyRelative("boneIndex[2]").intValue = vertices[i].boneWeight.boneIndex2;
  228. wsp.FindPropertyRelative("boneIndex[3]").intValue = vertices[i].boneWeight.boneIndex3;
  229. }
  230. indicesSP.arraySize = indices.Count;
  231. for (int i = 0; i < indices.Count; ++i)
  232. {
  233. indicesSP.GetArrayElementAtIndex(i).intValue = indices[i];
  234. }
  235. edgesSP.arraySize = edges.Count;
  236. for (int i = 0; i < edges.Count; ++i)
  237. {
  238. edgesSP.GetArrayElementAtIndex(i).vector2IntValue = edges[i];
  239. }
  240. }
  241. }
  242. internal class SpritePhysicsOutlineDataTransfer : SpriteDataProviderBase, ISpritePhysicsOutlineDataProvider
  243. {
  244. public SpritePhysicsOutlineDataTransfer(TextureImporterDataProvider dp) : base(dp)
  245. {}
  246. public List<Vector2[]> GetOutlines(GUID guid)
  247. {
  248. var index = dataProvider.GetSpriteDataIndex(guid);
  249. return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
  250. }
  251. public void SetOutlines(GUID guid, List<Vector2[]> data)
  252. {
  253. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).spritePhysicsOutline = data;
  254. }
  255. public float GetTessellationDetail(GUID guid)
  256. {
  257. return ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail;
  258. }
  259. public void SetTessellationDetail(GUID guid, float value)
  260. {
  261. ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail = value;
  262. }
  263. private static List<Vector2[]> Load(SerializedObject importer, SpriteImportMode mode, int index)
  264. {
  265. var outlineSP = mode == SpriteImportMode.Multiple ?
  266. importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_PhysicsShape") :
  267. importer.FindProperty("m_SpriteSheet.m_PhysicsShape");
  268. var outline = new List<Vector2[]>();
  269. for (int j = 0; j < outlineSP.arraySize; ++j)
  270. {
  271. SerializedProperty outlinePathSP = outlineSP.GetArrayElementAtIndex(j);
  272. var o = new Vector2[outlinePathSP.arraySize];
  273. for (int k = 0; k < outlinePathSP.arraySize; ++k)
  274. {
  275. o[k] = outlinePathSP.GetArrayElementAtIndex(k).vector2Value;
  276. }
  277. outline.Add(o);
  278. }
  279. return outline;
  280. }
  281. public static void Apply(SerializedProperty rectSP, List<Vector2[]> value)
  282. {
  283. var outlineSP = rectSP.FindPropertyRelative("m_PhysicsShape");
  284. outlineSP.ClearArray();
  285. for (int j = 0; j < value.Count; ++j)
  286. {
  287. outlineSP.InsertArrayElementAtIndex(j);
  288. var o = value[j];
  289. SerializedProperty outlinePathSP = outlineSP.GetArrayElementAtIndex(j);
  290. outlinePathSP.ClearArray();
  291. for (int k = 0; k < o.Length; ++k)
  292. {
  293. outlinePathSP.InsertArrayElementAtIndex(k);
  294. outlinePathSP.GetArrayElementAtIndex(k).vector2Value = o[k];
  295. }
  296. }
  297. }
  298. }
  299. internal class SpriteSecondaryTextureDataTransfer : SpriteDataProviderBase, ISecondaryTextureDataProvider
  300. {
  301. public SpriteSecondaryTextureDataTransfer(TextureImporterDataProvider dp) : base(dp)
  302. {}
  303. public SecondarySpriteTexture[] textures
  304. {
  305. get { return dataProvider.secdonaryTextures; }
  306. set { dataProvider.secdonaryTextures = value; }
  307. }
  308. public static SecondarySpriteTexture[] Load(SerializedObject so)
  309. {
  310. var secondaryTextures = so.FindProperty("m_SpriteSheet.m_SecondaryTextures");
  311. var returnValue = new SecondarySpriteTexture[secondaryTextures.arraySize];
  312. for (int i = 0; i < returnValue.Length; ++i)
  313. {
  314. var sp = secondaryTextures.GetArrayElementAtIndex(i);
  315. returnValue[i].name = sp.FindPropertyRelative("name").stringValue;
  316. returnValue[i].texture = sp.FindPropertyRelative("texture").objectReferenceValue as Texture2D;
  317. }
  318. return returnValue;
  319. }
  320. public static void Apply(SerializedObject so, SecondarySpriteTexture[] values)
  321. {
  322. var secondaryTextures = so.FindProperty("m_SpriteSheet.m_SecondaryTextures");
  323. secondaryTextures.arraySize = values.Length;
  324. for (int i = 0; i < values.Length; ++i)
  325. {
  326. var e = secondaryTextures.GetArrayElementAtIndex(i);
  327. e.FindPropertyRelative("name").stringValue = values[i].name;
  328. e.FindPropertyRelative("texture").objectReferenceValue = values[i].texture;
  329. }
  330. }
  331. }
  332. internal class SpriteTextureDataTransfer : SpriteDataProviderBase, ITextureDataProvider
  333. {
  334. public SpriteTextureDataTransfer(TextureImporterDataProvider dp) : base(dp)
  335. {}
  336. Texture2D m_ReadableTexture;
  337. Texture2D m_OriginalTexture;
  338. public Texture2D texture
  339. {
  340. get
  341. {
  342. if (m_OriginalTexture == null)
  343. m_OriginalTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(dataProvider.assetPath);
  344. return m_OriginalTexture;
  345. }
  346. }
  347. public Texture2D previewTexture
  348. {
  349. get { return texture; }
  350. }
  351. public void GetTextureActualWidthAndHeight(out int width, out int height)
  352. {
  353. width = height = 0;
  354. dataProvider.GetWidthAndHeight(ref width, ref height);
  355. }
  356. public Texture2D GetReadableTexture2D()
  357. {
  358. if (m_ReadableTexture == null)
  359. {
  360. m_ReadableTexture = UnityEditor.SpriteUtility.CreateTemporaryDuplicate(texture, texture.width, texture.height);
  361. if (m_ReadableTexture != null)
  362. m_ReadableTexture.filterMode = texture.filterMode;
  363. }
  364. return m_ReadableTexture;
  365. }
  366. }
  367. }