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- using UnityEngine;
- using UnityEditor;
- using Cinemachine.Editor;
- using System.Collections.Generic;
- using Cinemachine.Utility;
- namespace Cinemachine
- {
- [CustomEditor(typeof(CinemachineFreeLook))]
- [CanEditMultipleObjects]
- internal sealed class CinemachineFreeLookEditor
- : CinemachineVirtualCameraBaseEditor<CinemachineFreeLook>
- {
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_Orbits));
- if (!Target.m_CommonLens)
- excluded.Add(FieldPath(x => x.m_Lens));
- if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp)
- {
- excluded.Add(FieldPath(x => x.m_Heading));
- excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
- }
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- Target.UpdateInputAxisProvider();
- }
-
- protected override void OnDisable()
- {
- base.OnDisable();
- // Must destroy child editors or we get exceptions
- if (m_editors != null)
- foreach (UnityEditor.Editor e in m_editors)
- if (e != null)
- UnityEngine.Object.DestroyImmediate(e);
- }
- public override void OnInspectorGUI()
- {
- Target.m_XAxis.ValueRangeLocked
- = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp);
- // Ordinary properties
- BeginInspector();
- DrawHeaderInInspector();
- DrawPropertyInInspector(FindProperty(x => x.m_Priority));
- DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
- DrawRemainingPropertiesInInspector();
- // Orbits
- EditorGUI.BeginChangeCheck();
- SerializedProperty orbits = FindProperty(x => x.m_Orbits);
- for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i)
- {
- Rect rect = EditorGUILayout.GetControlRect(true);
- SerializedProperty orbit = orbits.GetArrayElementAtIndex(i);
- InspectorUtility.MultiPropertyOnLine(rect,
- new GUIContent(CinemachineFreeLook.RigNames[i]),
- new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
- orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
- null);
- }
- if (EditorGUI.EndChangeCheck())
- serializedObject.ApplyModifiedProperties();
- // Rigs
- if (Selection.objects.Length == 1)
- {
- UpdateRigEditors();
- for (int i = 0; i < m_editors.Length; ++i)
- {
- if (m_editors[i] == null)
- continue;
- EditorGUILayout.Separator();
- EditorGUILayout.BeginVertical(GUI.skin.box);
- EditorGUILayout.LabelField(RigNames[i], EditorStyles.boldLabel);
- ++EditorGUI.indentLevel;
- m_editors[i].OnInspectorGUI();
- --EditorGUI.indentLevel;
- EditorGUILayout.EndVertical();
- }
- }
-
- // Extensions
- DrawExtensionsWidgetInInspector();
- }
- string[] RigNames;
- CinemachineVirtualCameraBase[] m_rigs;
- UnityEditor.Editor[] m_editors;
- void UpdateRigEditors()
- {
- RigNames = CinemachineFreeLook.RigNames;
- if (m_rigs == null)
- m_rigs = new CinemachineVirtualCameraBase[RigNames.Length];
- if (m_editors == null)
- m_editors = new UnityEditor.Editor[RigNames.Length];
- for (int i = 0; i < RigNames.Length; ++i)
- {
- CinemachineVirtualCamera rig = Target.GetRig(i);
- if (rig == null || rig != m_rigs[i])
- {
- m_rigs[i] = rig;
- if (m_editors[i] != null)
- UnityEngine.Object.DestroyImmediate(m_editors[i]);
- m_editors[i] = null;
- if (rig != null)
- CreateCachedEditor(rig, null, ref m_editors[i]);
- }
- }
- }
- /// <summary>
- /// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner
- /// </summary>
- [InitializeOnLoad]
- class CreateRigWithUndo
- {
- static CreateRigWithUndo()
- {
- CinemachineFreeLook.CreateRigOverride
- = (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) =>
- {
- // Create a new rig with default components
- GameObject go = InspectorUtility.CreateGameObject(name);
- Undo.RegisterCreatedObjectUndo(go, "created rig");
- Undo.SetTransformParent(go.transform, vcam.transform, "parenting rig");
- CinemachineVirtualCamera rig = Undo.AddComponent<CinemachineVirtualCamera>(go);
- Undo.RecordObject(rig, "creating rig");
- if (copyFrom != null)
- ReflectionHelpers.CopyFields(copyFrom, rig);
- else
- {
- go = rig.GetComponentOwner().gameObject;
- Undo.RecordObject(Undo.AddComponent<CinemachineOrbitalTransposer>(go), "creating rig");
- Undo.RecordObject(Undo.AddComponent<CinemachineComposer>(go), "creating rig");
- }
- return rig;
- };
- CinemachineFreeLook.DestroyRigOverride = (GameObject rig) =>
- {
- Undo.DestroyObjectImmediate(rig);
- };
- }
- }
- [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))]
- private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType)
- {
- // Standard frustum and logo
- CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
- Color originalGizmoColour = Gizmos.color;
- bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
- Gizmos.color = isActiveVirtualCam
- ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
- : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
- if (vcam.Follow != null)
- {
- Vector3 pos = vcam.Follow.position;
- Vector3 up = vcam.State.ReferenceUp;
- var MiddleRig = vcam.GetRig(1).GetCinemachineComponent<CinemachineOrbitalTransposer>();
- if (MiddleRig != null)
- {
- Quaternion orient = MiddleRig.GetReferenceOrientation(up);
- up = orient * Vector3.up;
- float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias;
- orient = Quaternion.AngleAxis(rotation, up) * orient;
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius);
- DrawCameraPath(pos, orient, vcam);
- }
- }
- Gizmos.color = originalGizmoColour;
- }
- private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam)
- {
- Matrix4x4 prevMatrix = Gizmos.matrix;
- Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
- const int kNumSteps = 20;
- Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
- for (int i = 1; i < kNumSteps + 1; ++i)
- {
- float t = (float)i / (float)kNumSteps;
- Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
- Gizmos.DrawLine(currPos, nextPos);
- currPos = nextPos;
- }
- Gizmos.matrix = prevMatrix;
- }
- }
- }
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