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- using UnityEditor;
- using UnityEngine;
- using System.Collections.Generic;
- using UnityEditorInternal;
- using Cinemachine.Utility;
- using System.Linq;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachinePath))]
- internal sealed class CinemachinePathEditor : BaseEditor<CinemachinePath>
- {
- public static string kPreferTangentSelectionKey = "CinemachinePathEditor.PreferTangentSelection";
- public static bool PreferTangentSelection
- {
- get { return EditorPrefs.GetBool(kPreferTangentSelectionKey, false); }
- set
- {
- if (value != PreferTangentSelection)
- EditorPrefs.SetBool(kPreferTangentSelectionKey, value);
- }
- }
- private ReorderableList mWaypointList;
- static bool mWaypointsExpanded;
- bool mPreferTangentSelection;
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_Waypoints));
- }
- void OnEnable()
- {
- mWaypointList = null;
- mPreferTangentSelection = PreferTangentSelection;
- }
- // ReSharper disable once UnusedMember.Global - magic method called when doing Frame Selected
- public bool HasFrameBounds()
- {
- return Target.m_Waypoints != null && Target.m_Waypoints.Length > 0;
- }
- // ReSharper disable once UnusedMember.Global - magic method called when doing Frame Selected
- public Bounds OnGetFrameBounds()
- {
- Vector3[] wp;
- int selected = mWaypointList == null ? -1 : mWaypointList.index;
- if (selected >= 0 && selected < Target.m_Waypoints.Length)
- wp = new Vector3[1] { Target.m_Waypoints[selected].position };
- else
- wp = Target.m_Waypoints.Select(p => p.position).ToArray();
- return GeometryUtility.CalculateBounds(wp, Target.transform.localToWorldMatrix);
- }
- public override void OnInspectorGUI()
- {
- BeginInspector();
- if (mWaypointList == null)
- SetupWaypointList();
- if (mWaypointList.index >= mWaypointList.count)
- mWaypointList.index = mWaypointList.count - 1;
- // Ordinary properties
- DrawRemainingPropertiesInInspector();
- // Path length
- EditorGUILayout.LabelField("Path Length", Target.PathLength.ToString());
- GUILayout.Label(new GUIContent("Selected Waypoint:"));
- EditorGUILayout.BeginVertical(GUI.skin.box);
- Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 3 + 10);
- if (mWaypointList.index >= 0)
- {
- DrawWaypointEditor(rect, mWaypointList.index);
- serializedObject.ApplyModifiedProperties();
- }
- else
- {
- if (Target.m_Waypoints.Length > 0)
- {
- EditorGUI.HelpBox(rect,
- "Click on a waypoint in the scene view\nor in the Path Details list",
- MessageType.Info);
- }
- else if (GUI.Button(rect, new GUIContent("Add a waypoint to the path")))
- {
- InsertWaypointAtIndex(mWaypointList.index);
- mWaypointList.index = 0;
- }
- }
- EditorGUILayout.EndVertical();
- if (mPreferTangentSelection != EditorGUILayout.Toggle(
- new GUIContent("Prefer Tangent Drag",
- "When editing the path, if waypoint position and tangent coincide, dragging will apply preferentially to the tangent"),
- mPreferTangentSelection))
- {
- PreferTangentSelection = mPreferTangentSelection = !mPreferTangentSelection;
- }
- mWaypointsExpanded = EditorGUILayout.Foldout(mWaypointsExpanded, "Path Details", true);
- if (mWaypointsExpanded)
- {
- EditorGUI.BeginChangeCheck();
- mWaypointList.DoLayoutList();
- if (EditorGUI.EndChangeCheck())
- serializedObject.ApplyModifiedProperties();
- }
- }
- void SetupWaypointList()
- {
- mWaypointList = new ReorderableList(
- serializedObject, FindProperty(x => x.m_Waypoints),
- true, true, true, true);
- mWaypointList.elementHeight *= 3;
- mWaypointList.drawHeaderCallback = (Rect rect) =>
- {
- EditorGUI.LabelField(rect, "Waypoints");
- };
- mWaypointList.drawElementCallback
- = (Rect rect, int index, bool isActive, bool isFocused) =>
- {
- DrawWaypointEditor(rect, index);
- };
- mWaypointList.onAddCallback = (ReorderableList l) =>
- {
- InsertWaypointAtIndex(l.index);
- };
- }
- void DrawWaypointEditor(Rect rect, int index)
- {
- // Needed for accessing string names of fields
- CinemachinePath.Waypoint def = new CinemachinePath.Waypoint();
- Vector2 numberDimension = GUI.skin.button.CalcSize(new GUIContent("999"));
- Vector2 labelDimension = GUI.skin.label.CalcSize(new GUIContent("Position"));
- Vector2 addButtonDimension = new Vector2(labelDimension.y + 5, labelDimension.y + 1);
- float vSpace = 2;
- float hSpace = 3;
- SerializedProperty element = mWaypointList.serializedProperty.GetArrayElementAtIndex(index);
- rect.y += vSpace / 2;
- Rect r = new Rect(rect.position, numberDimension);
- Color color = GUI.color;
- // GUI.color = Target.m_Appearance.pathColor;
- if (GUI.Button(r, new GUIContent(index.ToString(), "Go to the waypoint in the scene view")))
- {
- if (SceneView.lastActiveSceneView != null)
- {
- mWaypointList.index = index;
- SceneView.lastActiveSceneView.pivot = Target.EvaluatePosition(index);
- SceneView.lastActiveSceneView.size = 3;
- SceneView.lastActiveSceneView.Repaint();
- }
- }
- GUI.color = color;
- r = new Rect(rect.position, labelDimension);
- r.x += hSpace + numberDimension.x;
- EditorGUI.LabelField(r, "Position");
- r.x += hSpace + r.width;
- r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace);
- EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.position), GUIContent.none);
- r.x += r.width + hSpace;
- r.size = addButtonDimension;
- GUIContent buttonContent = EditorGUIUtility.IconContent("d_RectTransform Icon");
- buttonContent.tooltip = "Set to scene-view camera position";
- GUIStyle style = new GUIStyle(GUI.skin.label);
- style.alignment = TextAnchor.MiddleCenter;
- if (GUI.Button(r, buttonContent, style) && SceneView.lastActiveSceneView != null)
- {
- Undo.RecordObject(Target, "Set waypoint");
- CinemachinePath.Waypoint wp = Target.m_Waypoints[index];
- Vector3 pos = SceneView.lastActiveSceneView.camera.transform.position;
- wp.position = Target.transform.InverseTransformPoint(pos);
- Target.m_Waypoints[index] = wp;
- }
- r = new Rect(rect.position, labelDimension);
- r.y += numberDimension.y + vSpace;
- r.x += hSpace + numberDimension.x; r.width = labelDimension.x;
- EditorGUI.LabelField(r, "Tangent");
- r.x += hSpace + r.width;
- r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace);
- EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.tangent), GUIContent.none);
- r.x += r.width + hSpace;
- r.size = addButtonDimension;
- buttonContent = EditorGUIUtility.IconContent("ol minus@2x");
- buttonContent.tooltip = "Remove this waypoint";
- if (GUI.Button(r, buttonContent, style))
- {
- Undo.RecordObject(Target, "Delete waypoint");
- var list = new List<CinemachinePath.Waypoint>(Target.m_Waypoints);
- list.RemoveAt(index);
- Target.m_Waypoints = list.ToArray();
- if (index == Target.m_Waypoints.Length)
- mWaypointList.index = index - 1;
- }
- r = new Rect(rect.position, labelDimension);
- r.y += 2 * (numberDimension.y + vSpace);
- r.x += hSpace + numberDimension.x; r.width = labelDimension.x;
- EditorGUI.LabelField(r, "Roll");
- r.x += hSpace + labelDimension.x;
- r.width = rect.width
- - (numberDimension.x + hSpace)
- - (labelDimension.x + hSpace)
- - (addButtonDimension.x + hSpace);
- r.width /= 3;
- EditorGUI.MultiPropertyField(r, new GUIContent[] { new GUIContent(" ") },
- element.FindPropertyRelative(() => def.roll));
- r.x = rect.x + rect.width - addButtonDimension.x;
- r.size = addButtonDimension;
- buttonContent = EditorGUIUtility.IconContent("ol plus@2x");
- buttonContent.tooltip = "Add a new waypoint after this one";
- if (GUI.Button(r, buttonContent, style))
- {
- mWaypointList.index = index;
- InsertWaypointAtIndex(index);
- }
- }
- void InsertWaypointAtIndex(int indexA)
- {
- Vector3 pos = Vector3.forward;
- Vector3 tangent = Vector3.right;
- float roll = 0;
- // Get new values from the current indexA (if any)
- int numWaypoints = Target.m_Waypoints.Length;
- if (indexA < 0)
- indexA = numWaypoints - 1;
- if (indexA >= 0)
- {
- int indexB = indexA + 1;
- if (Target.m_Looped && indexB >= numWaypoints)
- indexB = 0;
- if (indexB >= numWaypoints)
- {
- // Extrapolate the end
- if (!Target.m_Waypoints[indexA].tangent.AlmostZero())
- tangent = Target.m_Waypoints[indexA].tangent;
- pos = Target.m_Waypoints[indexA].position + tangent;
- roll = Target.m_Waypoints[indexA].roll;
- }
- else
- {
- // Interpolate
- pos = Target.transform.InverseTransformPoint(
- Target.EvaluatePosition(0.5f + indexA));
- tangent = Target.transform.InverseTransformDirection(
- Target.EvaluateTangent(0.5f + indexA).normalized);
- roll = Mathf.Lerp(
- Target.m_Waypoints[indexA].roll, Target.m_Waypoints[indexB].roll, 0.5f);
- }
- }
- Undo.RecordObject(Target, "Add waypoint");
- var wp = new CinemachinePath.Waypoint();
- wp.position = pos;
- wp.tangent = tangent;
- wp.roll = roll;
- var list = new List<CinemachinePath.Waypoint>(Target.m_Waypoints);
- list.Insert(indexA + 1, wp);
- Target.m_Waypoints = list.ToArray();
- Target.InvalidateDistanceCache();
- mWaypointList.index = indexA + 1; // select it
- }
- void OnSceneGUI()
- {
- if (mWaypointList == null)
- SetupWaypointList();
- if (Tools.current == Tool.Move)
- {
- Color colorOld = Handles.color;
- var localToWorld = Target.transform.localToWorldMatrix;
- var localRotation = Target.transform.rotation;
- for (int i = 0; i < Target.m_Waypoints.Length; ++i)
- {
- DrawSelectionHandle(i, localToWorld);
- if (mWaypointList.index == i)
- {
- // Waypoint is selected
- if (PreferTangentSelection)
- {
- DrawPositionControl(i, localToWorld, localRotation);
- DrawTangentControl(i, localToWorld, localRotation);
- }
- else
- {
- DrawTangentControl(i, localToWorld, localRotation);
- DrawPositionControl(i, localToWorld, localRotation);
- }
- }
- }
- Handles.color = colorOld;
- }
- }
- void DrawSelectionHandle(int i, Matrix4x4 localToWorld)
- {
- if (Event.current.button != 1)
- {
- Vector3 pos = localToWorld.MultiplyPoint(Target.m_Waypoints[i].position);
- float size = HandleUtility.GetHandleSize(pos) * 0.2f;
- Handles.color = Color.white;
- if (Handles.Button(pos, Quaternion.identity, size, size, Handles.SphereHandleCap)
- && mWaypointList.index != i)
- {
- mWaypointList.index = i;
- InspectorUtility.RepaintGameView();
- }
- // Label it
- Handles.BeginGUI();
- Vector2 labelSize = new Vector2(
- EditorGUIUtility.singleLineHeight * 2, EditorGUIUtility.singleLineHeight);
- Vector2 labelPos = HandleUtility.WorldToGUIPoint(pos);
- labelPos.y -= labelSize.y / 2;
- labelPos.x -= labelSize.x / 2;
- GUILayout.BeginArea(new Rect(labelPos, labelSize));
- GUIStyle style = new GUIStyle();
- style.normal.textColor = Color.black;
- style.alignment = TextAnchor.MiddleCenter;
- GUILayout.Label(new GUIContent(i.ToString(), "Waypoint " + i), style);
- GUILayout.EndArea();
- Handles.EndGUI();
- }
- }
- void DrawTangentControl(int i, Matrix4x4 localToWorld, Quaternion localRotation)
- {
- CinemachinePath.Waypoint wp = Target.m_Waypoints[i];
- Vector3 hPos = localToWorld.MultiplyPoint(wp.position + wp.tangent);
- Handles.color = Color.yellow;
- Handles.DrawLine(localToWorld.MultiplyPoint(wp.position), hPos);
- EditorGUI.BeginChangeCheck();
- Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local)
- ? localRotation : Quaternion.identity;
- float size = HandleUtility.GetHandleSize(hPos) * 0.1f;
- Handles.SphereHandleCap(0, hPos, rotation, size, EventType.Repaint);
- Vector3 newPos = Handles.PositionHandle(hPos, rotation);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(target, "Change Waypoint Tangent");
- newPos = Matrix4x4.Inverse(localToWorld).MultiplyPoint(newPos);
- wp.tangent = newPos - wp.position;
- Target.m_Waypoints[i] = wp;
- Target.InvalidateDistanceCache();
- InspectorUtility.RepaintGameView();
- }
- }
- void DrawPositionControl(int i, Matrix4x4 localToWorld, Quaternion localRotation)
- {
- CinemachinePath.Waypoint wp = Target.m_Waypoints[i];
- Vector3 pos = localToWorld.MultiplyPoint(wp.position);
- EditorGUI.BeginChangeCheck();
- Handles.color = Target.m_Appearance.pathColor;
- Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local)
- ? localRotation : Quaternion.identity;
- float size = HandleUtility.GetHandleSize(pos) * 0.1f;
- Handles.SphereHandleCap(0, pos, rotation, size, EventType.Repaint);
- pos = Handles.PositionHandle(pos, rotation);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(target, "Move Waypoint");
- wp.position = Matrix4x4.Inverse(localToWorld).MultiplyPoint(pos);;
- Target.m_Waypoints[i] = wp;
- Target.InvalidateDistanceCache();
- InspectorUtility.RepaintGameView();
- }
- }
- public static void DrawPathGizmo(CinemachinePathBase path, Color pathColor, bool isActive)
- {
- // Draw the path
- Color colorOld = Gizmos.color;
- Gizmos.color = pathColor;
- float step = 1f / path.m_Resolution;
- float halfWidth = path.m_Appearance.width * 0.5f;
- Vector3 lastPos = path.EvaluatePosition(path.MinPos);
- Vector3 lastW = (path.EvaluateOrientation(path.MinPos)
- * Vector3.right) * halfWidth;
- float tEnd = path.MaxPos + step / 2;
- for (float t = path.MinPos + step; t <= tEnd; t += step)
- {
- Vector3 p = path.EvaluatePosition(t);
- if (!isActive || halfWidth == 0)
- {
- Gizmos.DrawLine(p, lastPos);
- }
- else
- {
- Quaternion q = path.EvaluateOrientation(t);
- Vector3 w = (q * Vector3.right) * halfWidth;
- Vector3 w2 = w * 1.2f;
- Vector3 p0 = p - w2;
- Vector3 p1 = p + w2;
- Gizmos.DrawLine(p0, p1);
- Gizmos.DrawLine(lastPos - lastW, p - w);
- Gizmos.DrawLine(lastPos + lastW, p + w);
- #if false
- // Show the normals, for debugging
- Gizmos.color = Color.red;
- Vector3 y = (q * Vector3.up) * halfWidth;
- Gizmos.DrawLine(p, p + y);
- Gizmos.color = pathColor;
- #endif
- lastW = w;
- }
- lastPos = p;
- }
- Gizmos.color = colorOld;
- }
- [DrawGizmo(GizmoType.Active | GizmoType.NotInSelectionHierarchy
- | GizmoType.InSelectionHierarchy | GizmoType.Pickable, typeof(CinemachinePath))]
- static void DrawGizmos(CinemachinePath path, GizmoType selectionType)
- {
- var isActive = Selection.activeGameObject == path.gameObject;
- DrawPathGizmo(path, isActive ? path.m_Appearance.pathColor : path.m_Appearance.inactivePathColor, isActive);
- }
- }
- }
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