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- #if !UNITY_2019_3_OR_NEWER
- #define CINEMACHINE_PHYSICS
- #define CINEMACHINE_PHYSICS_2D
- #endif
- using UnityEditor;
- using UnityEngine;
- namespace Cinemachine.Editor
- {
- #if CINEMACHINE_PHYSICS || CINEMACHINE_PHYSICS_2D
- [CustomEditor(typeof(CinemachineCollisionImpulseSource))]
- internal sealed class CinemachineCollisionImpulseSourceEditor
- : BaseEditor<CinemachineCollisionImpulseSource>
- {
- public override void OnInspectorGUI()
- {
- BeginInspector();
- EditorGUILayout.Separator();
- var collider = Target.GetComponent<Collider>();
- var collider2D = Target.GetComponent<Collider2D>();
- if ((collider == null || !collider.enabled) && (collider2D == null || !collider2D.enabled))
- EditorGUILayout.HelpBox(
- "An active Collider or Collider2D component is required in order to detect collisions and generate Impulse events",
- MessageType.Warning);
- DrawRemainingPropertiesInInspector();
- }
- }
- #endif
- }
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