CinemachineImpulseSourceEditor.cs 673 B

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  1. using UnityEditor;
  2. namespace Cinemachine.Editor
  3. {
  4. [CustomEditor(typeof(CinemachineImpulseSource))]
  5. internal sealed class CinemachineImpulseSourceEditor
  6. : BaseEditor<CinemachineImpulseSource>
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. BeginInspector();
  11. EditorGUILayout.Separator();
  12. EditorGUILayout.HelpBox(
  13. "First set up the Signal and Range, then connect your impulse-generating event "
  14. + "to one of the GenerateImpulse API methods defined in this script.",
  15. MessageType.Info);
  16. DrawRemainingPropertiesInInspector();
  17. }
  18. }
  19. }