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- using System;
- using System.Collections.Generic;
- using UnityEditor.Compilation;
- namespace Packages.Rider.Editor.ProjectGeneration
- {
- internal interface IAssemblyNameProvider
- {
- string[] ProjectSupportedExtensions { get; }
- string ProjectGenerationRootNamespace { get; }
- ProjectGenerationFlag ProjectGenerationFlag { get; }
- string GetAssemblyNameFromScriptPath(string path);
- string GetProjectName(string assemblyOutputPath, string assemblyName);
- bool IsInternalizedPackagePath(string path);
- IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
- IEnumerable<string> GetAllAssetPaths();
- UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
- ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
- IEnumerable<string> GetRoslynAnalyzerPaths();
- void ToggleProjectGeneration(ProjectGenerationFlag preference);
- }
- }
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