SelectAndMoveItem.cs 8.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEngine;
  5. using UnityEngine.Timeline;
  6. namespace UnityEditor.Timeline
  7. {
  8. class ClearSelection : Manipulator
  9. {
  10. protected override bool MouseDown(Event evt, WindowState state)
  11. {
  12. // If we hit this point this means no one used the mouse down events. We can safely clear the selection if needed
  13. if (evt.button != 0)
  14. return false;
  15. var window = state.GetWindow();
  16. if (!window.sequenceRect.Contains(evt.mousePosition))
  17. return false;
  18. if (ItemSelection.CanClearSelection(evt))
  19. {
  20. SelectionManager.Clear();
  21. return true;
  22. }
  23. return false;
  24. }
  25. }
  26. static class ItemSelection
  27. {
  28. public static bool CanClearSelection(Event evt)
  29. {
  30. return !evt.control && !evt.command && !evt.shift;
  31. }
  32. public static void RangeSelectItems(ITimelineItem lastItemToSelect)
  33. {
  34. var selectSorted = SelectionManager.SelectedItems().ToList();
  35. var firstSelect = selectSorted.FirstOrDefault();
  36. if (firstSelect == null)
  37. {
  38. SelectionManager.Add(lastItemToSelect);
  39. return;
  40. }
  41. var allTracks = TimelineEditor.inspectedAsset.flattenedTracks;
  42. var allItems = allTracks.SelectMany(ItemsUtils.GetItems).ToList();
  43. TimelineHelpers.RangeSelect(allItems, selectSorted, lastItemToSelect, SelectionManager.Add, SelectionManager.Remove);
  44. }
  45. public static ISelectable HandleSingleSelection(Event evt)
  46. {
  47. var item = PickerUtils.TopmostPickedItemOfType<ISelectable>(i => i.CanSelect());
  48. if (item != null)
  49. {
  50. var selected = item.IsSelected();
  51. if (!selected && CanClearSelection(evt))
  52. SelectionManager.Clear();
  53. if (evt.modifiers == EventModifiers.Shift)
  54. {
  55. if (!selected)
  56. RangeSelectItems((item as TimelineItemGUI)?.item);
  57. }
  58. else
  59. {
  60. HandleItemSelection(evt, item);
  61. }
  62. }
  63. return item;
  64. }
  65. public static void HandleItemSelection(Event evt, ISelectable item)
  66. {
  67. if (evt.modifiers == ManipulatorsUtils.actionModifier)
  68. {
  69. if (item.IsSelected())
  70. item.Deselect();
  71. else
  72. item.Select();
  73. }
  74. else
  75. {
  76. if (!item.IsSelected())
  77. item.Select();
  78. }
  79. }
  80. }
  81. class SelectAndMoveItem : Manipulator
  82. {
  83. bool m_Dragged;
  84. SnapEngine m_SnapEngine;
  85. TimeAreaAutoPanner m_TimeAreaAutoPanner;
  86. Vector2 m_MouseDownPosition;
  87. bool m_HorizontalMovementDone;
  88. bool m_VerticalMovementDone;
  89. MoveItemHandler m_MoveItemHandler;
  90. bool m_CycleMarkersPending;
  91. protected override bool MouseDown(Event evt, WindowState state)
  92. {
  93. if (evt.alt || evt.button != 0)
  94. return false;
  95. m_Dragged = false;
  96. // Cycling markers and selection are mutually exclusive operations
  97. if (!HandleMarkerCycle() && !HandleSingleSelection(evt))
  98. return false;
  99. m_MouseDownPosition = evt.mousePosition;
  100. m_VerticalMovementDone = false;
  101. m_HorizontalMovementDone = false;
  102. return true;
  103. }
  104. protected override bool MouseUp(Event evt, WindowState state)
  105. {
  106. if (!m_Dragged)
  107. {
  108. var item = PickerUtils.TopmostPickedItem() as ISelectable;
  109. if (item == null)
  110. return false;
  111. if (!item.IsSelected())
  112. return false;
  113. // Re-selecting an item part of a multi-selection should only keep this item selected.
  114. if (SelectionManager.Count() > 1 && ItemSelection.CanClearSelection(evt))
  115. {
  116. SelectionManager.Clear();
  117. item.Select();
  118. return true;
  119. }
  120. if (m_CycleMarkersPending)
  121. {
  122. m_CycleMarkersPending = false;
  123. TimelineMarkerClusterGUI.CycleMarkers();
  124. return true;
  125. }
  126. return false;
  127. }
  128. m_TimeAreaAutoPanner = null;
  129. DropItems();
  130. m_SnapEngine = null;
  131. m_MoveItemHandler = null;
  132. state.Evaluate();
  133. state.RemoveCaptured(this);
  134. m_Dragged = false;
  135. TimelineCursors.ClearCursor();
  136. return true;
  137. }
  138. protected override bool DoubleClick(Event evt, WindowState state)
  139. {
  140. return MouseDown(evt, state) && MouseUp(evt, state);
  141. }
  142. protected override bool MouseDrag(Event evt, WindowState state)
  143. {
  144. if (state.editSequence.isReadOnly)
  145. return false;
  146. // case 1099285 - ctrl-click can cause no clips to be selected
  147. var selectedItemsGUI = SelectionManager.SelectedItems();
  148. if (!selectedItemsGUI.Any())
  149. {
  150. m_Dragged = false;
  151. return false;
  152. }
  153. const float hDeadZone = 5.0f;
  154. const float vDeadZone = 5.0f;
  155. bool vDone = m_VerticalMovementDone || Math.Abs(evt.mousePosition.y - m_MouseDownPosition.y) > vDeadZone;
  156. bool hDone = m_HorizontalMovementDone || Math.Abs(evt.mousePosition.x - m_MouseDownPosition.x) > hDeadZone;
  157. m_CycleMarkersPending = false;
  158. if (!m_Dragged)
  159. {
  160. var canStartMove = vDone || hDone;
  161. if (canStartMove)
  162. {
  163. state.AddCaptured(this);
  164. m_Dragged = true;
  165. var referenceTrack = GetTrackDropTargetAt(state, m_MouseDownPosition);
  166. foreach (var item in selectedItemsGUI)
  167. item.gui.StartDrag();
  168. m_MoveItemHandler = new MoveItemHandler(state);
  169. m_MoveItemHandler.Grab(selectedItemsGUI, referenceTrack, m_MouseDownPosition);
  170. m_SnapEngine = new SnapEngine(m_MoveItemHandler, m_MoveItemHandler, ManipulateEdges.Both,
  171. state, m_MouseDownPosition);
  172. m_TimeAreaAutoPanner = new TimeAreaAutoPanner(state);
  173. }
  174. }
  175. if (!m_VerticalMovementDone)
  176. {
  177. m_VerticalMovementDone = vDone;
  178. if (m_VerticalMovementDone)
  179. m_MoveItemHandler.OnTrackDetach();
  180. }
  181. if (!m_HorizontalMovementDone)
  182. {
  183. m_HorizontalMovementDone = hDone;
  184. }
  185. if (m_Dragged)
  186. {
  187. if (m_HorizontalMovementDone)
  188. m_SnapEngine.Snap(evt.mousePosition, evt.modifiers);
  189. if (m_VerticalMovementDone)
  190. {
  191. var track = GetTrackDropTargetAt(state, evt.mousePosition);
  192. m_MoveItemHandler.UpdateTrackTarget(track);
  193. }
  194. state.Evaluate();
  195. }
  196. return true;
  197. }
  198. public override void Overlay(Event evt, WindowState state)
  199. {
  200. if (!m_Dragged)
  201. return;
  202. if (m_TimeAreaAutoPanner != null)
  203. m_TimeAreaAutoPanner.OnGUI(evt);
  204. m_MoveItemHandler.OnGUI(evt);
  205. if (!m_MoveItemHandler.allowTrackSwitch || m_MoveItemHandler.targetTrack != null)
  206. {
  207. TimeIndicator.Draw(state, m_MoveItemHandler.start, m_MoveItemHandler.end);
  208. m_SnapEngine.OnGUI();
  209. }
  210. }
  211. bool HandleMarkerCycle()
  212. {
  213. m_CycleMarkersPending = TimelineMarkerClusterGUI.CanCycleMarkers();
  214. return m_CycleMarkersPending;
  215. }
  216. static bool HandleSingleSelection(Event evt)
  217. {
  218. return ItemSelection.HandleSingleSelection(evt) != null;
  219. }
  220. void DropItems()
  221. {
  222. // Order matters here: m_MoveItemHandler.movingItems is destroyed during call to Drop()
  223. foreach (var movingItem in m_MoveItemHandler.movingItems)
  224. {
  225. foreach (var item in movingItem.items)
  226. item.gui.StopDrag();
  227. }
  228. m_MoveItemHandler.Drop();
  229. }
  230. static TrackAsset GetTrackDropTargetAt(WindowState state, Vector2 point)
  231. {
  232. var track = state.spacePartitioner.GetItemsAtPosition<IRowGUI>(point).FirstOrDefault();
  233. return track != null ? track.asset : null;
  234. }
  235. }
  236. }