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- using System;
- namespace UnityEngine.UI
- {
- /// <summary>
- /// This element is capable of being masked out.
- /// </summary>
- public interface IMaskable
- {
- /// <summary>
- /// Recalculate masking for this element and all children elements.
- /// </summary>
- /// <remarks>
- /// Use this to update the internal state (recreate materials etc).
- /// </remarks>
- void RecalculateMasking();
- }
- }
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