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- using System;
- using System.Collections.Generic;
- using UnityEngine.Rendering;
- namespace UnityEngine.UI
- {
- /// <summary>
- /// Dynamic material class makes it possible to create custom materials on the fly on a per-Graphic basis,
- /// and still have them get cleaned up correctly.
- /// </summary>
- public static class StencilMaterial
- {
- private class MatEntry
- {
- public Material baseMat;
- public Material customMat;
- public int count;
- public int stencilId;
- public StencilOp operation = StencilOp.Keep;
- public CompareFunction compareFunction = CompareFunction.Always;
- public int readMask;
- public int writeMask;
- public bool useAlphaClip;
- public ColorWriteMask colorMask;
- }
- private static List<MatEntry> m_List = new List<MatEntry>();
- [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
- [Obsolete("Use Material.Add instead.", true)]
- public static Material Add(Material baseMat, int stencilID) { return null; }
- /// <summary>
- /// Add a new material using the specified base and stencil ID.
- /// </summary>
- public static Material Add(Material baseMat, int stencilID, StencilOp operation, CompareFunction compareFunction, ColorWriteMask colorWriteMask)
- {
- return Add(baseMat, stencilID, operation, compareFunction, colorWriteMask, 255, 255);
- }
- /// <summary>
- /// Add a new material using the specified base and stencil ID.
- /// </summary>
- public static Material Add(Material baseMat, int stencilID, StencilOp operation, CompareFunction compareFunction, ColorWriteMask colorWriteMask, int readMask, int writeMask)
- {
- if ((stencilID <= 0 && colorWriteMask == ColorWriteMask.All) || baseMat == null)
- return baseMat;
- if (!baseMat.HasProperty("_Stencil"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _Stencil property", baseMat);
- return baseMat;
- }
- if (!baseMat.HasProperty("_StencilOp"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _StencilOp property", baseMat);
- return baseMat;
- }
- if (!baseMat.HasProperty("_StencilComp"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _StencilComp property", baseMat);
- return baseMat;
- }
- if (!baseMat.HasProperty("_StencilReadMask"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _StencilReadMask property", baseMat);
- return baseMat;
- }
- if (!baseMat.HasProperty("_StencilWriteMask"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _StencilWriteMask property", baseMat);
- return baseMat;
- }
- if (!baseMat.HasProperty("_ColorMask"))
- {
- Debug.LogWarning("Material " + baseMat.name + " doesn't have _ColorMask property", baseMat);
- return baseMat;
- }
- var listCount = m_List.Count;
- for (int i = 0; i < listCount; ++i)
- {
- MatEntry ent = m_List[i];
- if (ent.baseMat == baseMat
- && ent.stencilId == stencilID
- && ent.operation == operation
- && ent.compareFunction == compareFunction
- && ent.readMask == readMask
- && ent.writeMask == writeMask
- && ent.colorMask == colorWriteMask)
- {
- ++ent.count;
- return ent.customMat;
- }
- }
- var newEnt = new MatEntry();
- newEnt.count = 1;
- newEnt.baseMat = baseMat;
- newEnt.customMat = new Material(baseMat);
- newEnt.customMat.hideFlags = HideFlags.HideAndDontSave;
- newEnt.stencilId = stencilID;
- newEnt.operation = operation;
- newEnt.compareFunction = compareFunction;
- newEnt.readMask = readMask;
- newEnt.writeMask = writeMask;
- newEnt.colorMask = colorWriteMask;
- newEnt.useAlphaClip = operation != StencilOp.Keep && writeMask > 0;
- newEnt.customMat.name = string.Format("Stencil Id:{0}, Op:{1}, Comp:{2}, WriteMask:{3}, ReadMask:{4}, ColorMask:{5} AlphaClip:{6} ({7})", stencilID, operation, compareFunction, writeMask, readMask, colorWriteMask, newEnt.useAlphaClip, baseMat.name);
- newEnt.customMat.SetInt("_Stencil", stencilID);
- newEnt.customMat.SetInt("_StencilOp", (int)operation);
- newEnt.customMat.SetInt("_StencilComp", (int)compareFunction);
- newEnt.customMat.SetInt("_StencilReadMask", readMask);
- newEnt.customMat.SetInt("_StencilWriteMask", writeMask);
- newEnt.customMat.SetInt("_ColorMask", (int)colorWriteMask);
- newEnt.customMat.SetInt("_UseUIAlphaClip", newEnt.useAlphaClip ? 1 : 0);
- if (newEnt.useAlphaClip)
- newEnt.customMat.EnableKeyword("UNITY_UI_ALPHACLIP");
- else
- newEnt.customMat.DisableKeyword("UNITY_UI_ALPHACLIP");
- m_List.Add(newEnt);
- return newEnt.customMat;
- }
- /// <summary>
- /// Remove an existing material, automatically cleaning it up if it's no longer in use.
- /// </summary>
- public static void Remove(Material customMat)
- {
- if (customMat == null)
- return;
- var listCount = m_List.Count;
- for (int i = 0; i < listCount; ++i)
- {
- MatEntry ent = m_List[i];
- if (ent.customMat != customMat)
- continue;
- if (--ent.count == 0)
- {
- Misc.DestroyImmediate(ent.customMat);
- ent.baseMat = null;
- m_List.RemoveAt(i);
- }
- return;
- }
- }
- public static void ClearAll()
- {
- var listCount = m_List.Count;
- for (int i = 0; i < listCount; ++i)
- {
- MatEntry ent = m_List[i];
- Misc.DestroyImmediate(ent.customMat);
- ent.baseMat = null;
- }
- m_List.Clear();
- }
- }
- }
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