- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MoveAction : Action {
- Sprite startPosition;
- Sprite targetPosition;
- public void SetStartPosition(Sprite startSprite) {
- startPosition = startSprite;
- }
- public void SetTargetPosition(Sprite targetSprite) {
- targetPosition = targetSprite;
- }
- }
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