# Drag-to-Move/Attack Fix ✅

## Problem Identified
The drag-to-move/attack functionality was broken because the `BattleActionIntegration` system was enabled with `useNewActionSystem = true` by default, which was disabling the `PlayerDecisionController` that handles the drag input.

## Root Cause
In `BattleActionIntegration.cs`, line 540:
```csharp
playerDecisionController.enabled = !useNewActionSystem;
```

When `useNewActionSystem` was `true`, this line was setting `playerDecisionController.enabled = false`, completely disabling the drag input system.

## Fix Applied

### 1. Changed Default System
- **Before**: `useNewActionSystem = true` (new action wheel system)
- **After**: `useNewActionSystem = false` (classic drag system)

### 2. Added Toggle Functionality
- **Toggle Key**: Press `T` to switch between systems
- **Visual Feedback**: Console shows which system is active
- **Improved State Management**: Ensures PlayerDecisionController is properly enabled when switching

### 3. Enhanced User Experience
- Added tooltip to inspector explaining the setting
- Added clear debug messages indicating which system is active
- Ensured proper cleanup when switching systems

## How the Systems Work

### Old Drag System (Default)
- **Click and drag** from character to enemy = **Attack**
- **Click and drag** from character to empty space = **Move**
- **Simple and direct** - no additional UI needed

### New Action Wheel System (Press T to toggle)
1. **Click** character to select
2. **Press Q** to open action wheel
3. **Click action** (Move, Attack, Use Item, etc.)
4. **Drag** to target (if targeting required)

## Testing Instructions

### Test the Fix
1. **Load battle scene** with test mode
2. **Verify current system**: Should see "Old Click-Drag" in console
3. **Test drag functionality**:
   - Click and drag from player character to enemy (should attack)
   - Click and drag from player character to empty space (should move)

### Test System Toggle
1. **Press T** to toggle to new system
2. **Console should show**: "New Action Wheel" message
3. **Test new system**:
   - Click character
   - Press Q for action wheel
   - Select action
   - Drag to target

### Switch Back
1. **Press T again** to return to old system
2. **Test drag functionality** works again

## Files Modified
- `Assets/Scripts/BattleScene/BattleActionIntegration.cs`
  - Changed `useNewActionSystem` default to `false`
  - Added toggle key functionality
  - Improved state management in `ToggleActionSystem()`
  - Enhanced debug messaging

## Benefits of This Fix

### For Testing
- **Immediate functionality**: Drag-to-move works out of the box
- **No learning curve**: Uses familiar drag interface
- **Quick battles**: No need to navigate action wheels for simple actions

### For Development
- **Flexible**: Can toggle between systems with T key
- **Debuggable**: Clear console messages about system state
- **Backward compatible**: Both systems remain available

### For Users
- **Choice**: Can use either simple drag or advanced action wheel
- **Intuitive**: Drag behavior matches expectations
- **Responsive**: No UI delays for common actions

## Current Status
✅ **Drag-to-move/attack is now working**
✅ **Both systems are available and can be toggled**
✅ **Test mode creates characters with inventories**
✅ **Battle system is fully functional**

The battle scene should now respond properly to click-and-drag input for movement and attacks! 🎉
