# Fix: Combat Event Using Asset References Instead of Strings

## Problem
The combat event inspector is still showing "Possible Enemy Types" (string input) instead of "Possible Enemies" (asset drag-drop).

## Quick Fix Steps

### Step 1: Use the Fixer Tool
1. Go to **RPG → Utilities → Fix Combat Events**
2. Click **"Force Reimport TravelEventTypes.cs"**
3. Click **"Refresh Asset Database"**

### Step 2: Create New Combat Event (Clean Slate)
1. **Delete any existing combat event assets** that show string inputs
2. Right-click in Project → **Create → RPG → Travel Events → Combat Event**
3. Name it `SkeletonAmbush`

### Step 3: Configure with Asset References
Open the `SkeletonAmbush` asset and you should now see:

#### ✅ Correct Inspector Layout:
```
Combat Event Settings
├─ Min Enemies: 1
├─ Max Enemies: 3
└─ Possible Enemies: [Drag assets here] 
   ├─ Size: 1
   └─ Element 0: [Drag SkeletonWarrior.asset here]

Backward Compatibility  
└─ Possible Enemy Types: (empty - ignore this)
```

#### ❌ Wrong Inspector Layout:
```
Combat Event Settings
├─ Min Enemies: 1
├─ Max Enemies: 3
└─ Possible Enemy Types: [Text input] ← WRONG!
```

### Step 4: Drag Your Enemy Assets
1. **Expand "Possible Enemies"** section
2. **Set Size to 1** (or however many enemy types you want)
3. **Drag `SkeletonWarrior.asset`** from Project window into `Element 0`
4. The field should show the asset icon and name

### Step 5: Verify It's Working
```csharp
✅ Field shows: SkeletonWarrior (EnemyCharacterData)
❌ Field shows: "Skeleton Warrior" (string)
```

## Alternative: Right-Click Fix
If you already have a combat event asset:
1. **Right-click the asset** in Project window
2. Select **RPG → Fix Combat Event Inspector**
3. **Refresh** the Inspector by clicking elsewhere and back

## Create Skeleton Ambush Example

### Complete Configuration:
```yaml
Event Name: Skeleton Ambush
Event Description: Ancient skeletal warriors rise to attack!
Event Type: Combat
Rarity: Common

# Terrain (where skeletons appear)
Forest Chance: 0.8
Mountain Chance: 0.6  
Road Chance: 0.2
Town Chance: 0.1

# Combat Settings
Min Enemies: 1
Max Enemies: 3
Possible Enemies:
  - SkeletonWarrior.asset  ← Drag this asset here!

# Descriptions
Encounter Descriptions:
  - "Bones clatter as skeletal warriors emerge from the earth!"
  - "Ancient skeletons wielding rusty weapons block your path!"
```

## Why This Happens
- **Unity Inspector Caching**: Unity sometimes caches old inspector layouts
- **Script Compilation**: Changes to class fields require Unity to recompile
- **Asset Serialization**: Old assets may still have old field data

## Verification
After fixing, you should see:
- 🎯 **Drag-drop asset fields** instead of text input
- 🔗 **Direct references** to your enemy data assets  
- ✅ **Type safety** - no more typos possible
- 🎮 **Full enemy data access** in battle setup

The new system is much safer and more powerful! 🎯
