using UnityEngine;

/// <summary>
/// Defines how an event can be triggered during travel
/// </summary>
[System.Serializable]
public enum EventTriggerType
{
    /// <summary>
    /// Event triggers automatically when conditions are met (legacy behavior)
    /// </summary>
    Automatic,

    /// <summary>
    /// Event appears as a red marker within perception range that can be approached
    /// </summary>
    Spottable
}
