using System.Collections.Generic;
using UnityEngine;

public static class BattleSetupData
{
    public static List<CharacterSelection> playerSelections = new List<CharacterSelection>();
    public static List<CharacterSelection> enemySelections = new List<CharacterSelection>();


}
[System.Serializable]
public class CharacterSelection
{
    public string characterName;
    public string weaponType; // "Sword", "Bow", etc.
}