# Camera Issues Fixed

## Issues Addressed

### ✅ **Issue 1: Camera doesn't focus on TeamMarker GameObject**
**Problem**: Team marker centering was changing zoom level instead of preserving it.
**Fix**: Modified `CenterOnTeamMarker()` to preserve current zoom level:
```csharp
// Before: targetZoom = focusZoomLevel;
// After: targetZoom = cam.orthographicSize; // Keep current zoom
```
**Added**: Better error handling with fallback to find team marker by name if normal method fails.

### ✅ **Issue 2: Full map view makes camera move around so nothing is visible**
**Problem**: Full map positioning wasn't accounting for tile scaling.
**Fix**: Updated `ZoomToFullMap()` to properly use `MapVisualizer.tileSize`:
```csharp
// Before: Simple map dimensions without scaling
targetPosition = new Vector3(mapData.Width / 2f, y, mapData.Height / 2f);

// After: Proper world coordinates with tile scaling
targetPosition = new Vector3(
    (mapData.Width * tileSize) / 2f,
    transform.position.y,
    (mapData.Height * tileSize) / 2f
);
```

### ✅ **Issue 3: Max zoom still limited to 80 with scroll wheel**
**Problem**: `MapVisualizer.PositionCameraToMap()` was overriding camera zoom settings.
**Fix**: Modified MapVisualizer to preserve user's zoom level:
```csharp
// Before: Always set camera size
mainCam.orthographicSize = Mathf.Max(requiredHeight, requiredWidth, 80f) + 20f;

// After: Only adjust if camera zoom is too small
if (mainCam.orthographicSize < suggestedSize) {
    mainCam.orthographicSize = suggestedSize;
}
```
**Added**: Debug logging to track zoom limit behavior.

### ✅ **Issue 4: Zoom level changes when centering team marker**
**Problem**: Centering was forcing a specific zoom level.
**Fix**: Changed to preserve current camera zoom level when centering on team marker.

## Additional Improvements

### 🔧 **Enhanced Error Handling**
- Better debugging messages for team marker issues
- Fallback mechanism to find team marker by name
- Clear instructions for user (press R to place team)

### 🔧 **Improved Help System**
- Updated help text to show actual zoom range
- Added mention of team placement controls
- Clarified that centering preserves zoom

### 🔧 **Better Coordinate Handling**
- Proper tile size scaling for world coordinates
- Accurate map center calculation
- Respect for exploration system coordinate transformations

## How to Test

1. **Team Marker Centering**: 
   - Place team marker (press R if needed)
   - Set any zoom level you like
   - Press C - camera should center on team marker WITHOUT changing zoom

2. **Full Map View**:
   - Press F - camera should smoothly move to show entire map
   - Map should be properly centered and visible

3. **Enhanced Zoom Range**:
   - Use mouse wheel - should now zoom out to maxZoom (200) instead of being stuck at 80
   - Zoom range should be 2-200 as configured

4. **Preserved Settings**:
   - Manual camera movement should stop automatic movement
   - User zoom settings should be preserved across map regeneration

All fixes are in the MMCameraController.cs and MapVisualizer.cs files. The camera system should now work smoothly without the reported issues.
