using UnityEngine;

public class SeasonManager : MonoBehaviour
{
    public enum Season
    {
        Spring,
        Summer,
        Autumn,
        Winter
    }

    [SerializeField] private Season currentSeason;

    private void Start()
    {
        UpdateTerrainForSeason();
    }

    public void ChangeSeason(Season newSeason)
    {
        currentSeason = newSeason;
        UpdateTerrainForSeason();
    }

    private void UpdateTerrainForSeason()
    {
        switch (currentSeason)
        {
            case Season.Spring:
                // Logic to update terrain for Spring
                break;
            case Season.Summer:
                // Logic to update terrain for Summer
                break;
            case Season.Autumn:
                // Logic to update terrain for Autumn
                break;
            case Season.Winter:
                // Logic to update terrain for Winter
                break;
        }
    }
}