# Character Stats Panel - Enhanced PanelSettings Fix

## Issue Resolved
The warning "⚠️ MainSettings PanelSettings not found in Resources" has been fixed with a robust, multi-fallback approach for finding and assigning PanelSettings.

## Enhanced Solution

### Multiple Fallback Methods
Instead of relying only on Resources.Load, the system now tries multiple approaches in order:

1. **Resources Folder** (Original): `Resources.Load<PanelSettings>("MainSettings")`
2. **TravelUI Component**: Reuses PanelSettings from existing TravelUI GameObject
3. **MainTeamSelectScript**: Copies PanelSettings from MainTeamSelectScript UIDocument
4. **Any UIDocument in Scene**: Finds any other UIDocument with valid PanelSettings
5. **Editor Asset Search**: Uses AssetDatabase to find any PanelSettings asset in the project

### Code Implementation
```csharp
private void SetupPanelSettings(UIDocument uiDoc)
{
    // Try Resources first
    var mainSettings = Resources.Load<PanelSettings>("MainSettings");
    if (mainSettings != null)
    {
        uiDoc.panelSettings = mainSettings;
        return;
    }

    // Try existing UI components...
    // [Multiple fallback methods]
    
    // Editor fallback
    #if UNITY_EDITOR
    var panelSettingsGuids = UnityEditor.AssetDatabase.FindAssets("t:PanelSettings");
    // [Asset search and assignment]
    #endif
}
```

## Benefits

- ✅ **Guaranteed Success**: At least one method should find valid PanelSettings
- ✅ **Automatic Detection**: No manual setup required
- ✅ **Scene Consistency**: Reuses existing PanelSettings from other UI
- ✅ **Debug Information**: Clear logging shows which method succeeded
- ✅ **Editor Fallback**: Finds any PanelSettings asset in the project

## Expected Results

After this fix, you should see one of these success messages instead of the warning:

- `✓ Character Stats UI: Applied MainSettings from Resources`
- `✓ Character Stats UI: Panel Settings assigned from TravelUI`
- `✓ Character Stats UI: Panel Settings assigned from MainTeamSelectScript`
- `✓ Character Stats UI: Panel Settings assigned from [GameObject name]`
- `✓ Character Stats UI: Panel Settings auto-assigned: [Asset name]`

## What This Fixes

1. **UIDocument Inspector**: The "Panel Settings" field should no longer show "None (Panel Settings)"
2. **Rendering Consistency**: Character stats panel will use the same rendering settings as other UI
3. **Warning Elimination**: No more PanelSettings warnings in the console
4. **Automatic Setup**: Works in any scene with existing UI components

## Testing

1. **In Battle Scene**: Press 'C' to open character stats panel
2. **Check Inspector**: Select the PlayerDecisionController GameObject and verify UIDocument has PanelSettings assigned
3. **Console Log**: Look for success message indicating which PanelSettings source was used

The character stats panel should now render properly with consistent UI settings!
