using UnityEngine; public class HumanCharacter : Character { public Weapon weaponPrefab; // Assign the weapon prefab in the inspector public GameObject arrowPrefab; // Assign the arrow prefab in the inspector protected override void InitializeStats() { MaxHealth = 20; CurrentHealth = MaxHealth; Attack = 8; Constitution = 5; Dexterity = 3; Wisdom = 2; InitModifier = -2; DamageModifier = 0; SpellModifier = 0; MovementSpeed = 10; ArmorClass = 10; } public override Weapon GetWeapon() { // Return null to trigger direct weapon creation in SpawnAndEquipWeapon return weaponPrefab == null ? CreateDirectWeapon() : weaponPrefab; } protected override Weapon CreateDirectWeapon() { // Create weapon directly without prefab system GameObject swordObject = new GameObject("Simple Sword"); swordObject.transform.SetParent(this.transform, false); spawnedWeapon = swordObject.AddComponent(); spawnedWeapon.SetWielder(this); return spawnedWeapon; } public override Character Spawn(int count) { name = "Human"; CharacterName = "Human"; if (count > 1) { name += " " + count; CharacterName += " " + count; } return this; } }