# Simple MapMaker2 Setup Guide This is a clean, simplified version of MapMaker2 without exploration/expansion systems. Just basic map generation with team placement on towns/villages. ## Quick Setup ### 1. Replace Current MapMaker2 - Disable or remove the complex MapMaker2 component - Add `SimpleMapMaker2` component to your map GameObject ### 2. Setup SimpleTravelUI - Create a GameObject with `SimpleTravelUI` component - Assign a UIDocument component to it - The UI will be created programmatically (no UXML needed) ### 3. Setup Click Handling - Add `SimpleMapClickHandler` component to a GameObject - Assign references: - mapMaker: Your SimpleMapMaker2 component - travelUI: Your SimpleTravelUI component - mapCamera: Your map camera (or leave null for Camera.main) ### 4. Team Marker - Create a simple GameObject for the team marker (sphere, cube, etc.) - Name it "TeamMarker" - Or assign a prefab to SimpleMapMaker2.teamMarkerPrefab ## How It Works ### Map Generation - Creates a 100x100 map by default - Simple terrain: Grassland, Forest, Hills, Mountains - Basic road network (cross pattern) - Several towns and villages placed strategically ### Team Placement - Team marker automatically placed on first town/village found - Use context menu "Move Team to Random Town" to relocate ### Travel System - Click on any town or village to show travel UI - Simple travel interface shows destination and distance - Click "Travel" to instantly move team marker - No complex routing - just direct movement ## Context Menu Options ### SimpleMapMaker2 - "Generate New Map": Creates new map with random seed - "Move Team to Random Town": Moves team to different settlement ### SimpleMapClickHandler - "Test Click at Center": Test click functionality at map center ### SimpleTravelUI - "Test Travel UI": Show travel UI with test data ## Benefits of This Simple Version ✅ **No Coordinate Conversion Issues** - Direct 1:1 map to world coordinates ✅ **No Complex Exploration System** - Just basic map and travel ✅ **No Click-Through Problems** - Simple UI without background blockers ✅ **Easy to Understand** - Clear, straightforward code ✅ **Quick Setup** - Minimal configuration required ✅ **Reliable** - No complex systems to break ## Map Layout The default map includes: - Towns at corners: (25,25), (75,25), (25,75), (75,75) - Center town at (50,50) - Villages at (30,60), (70,40) - Cross-shaped road network - Random terrain distribution ## Customization ### Map Size Change `mapSize` in SimpleMapMaker2 (default: 100) ### Settlements Modify `settlementPositions` array in `AddSettlements()` method ### Terrain Adjust noise parameters in `CreateBasicMapData()` method ### Team Marker Assign custom prefab to `teamMarkerPrefab` field This simple system provides a solid foundation that you can build upon incrementally.