# Camera Issues Fixed ## Issues Addressed ### ✅ **Issue 1: Camera doesn't focus on TeamMarker GameObject** **Problem**: Team marker centering was changing zoom level instead of preserving it. **Fix**: Modified `CenterOnTeamMarker()` to preserve current zoom level: ```csharp // Before: targetZoom = focusZoomLevel; // After: targetZoom = cam.orthographicSize; // Keep current zoom ``` **Added**: Better error handling with fallback to find team marker by name if normal method fails. ### ✅ **Issue 2: Full map view makes camera move around so nothing is visible** **Problem**: Full map positioning wasn't accounting for tile scaling. **Fix**: Updated `ZoomToFullMap()` to properly use `MapVisualizer.tileSize`: ```csharp // Before: Simple map dimensions without scaling targetPosition = new Vector3(mapData.Width / 2f, y, mapData.Height / 2f); // After: Proper world coordinates with tile scaling targetPosition = new Vector3( (mapData.Width * tileSize) / 2f, transform.position.y, (mapData.Height * tileSize) / 2f ); ``` ### ✅ **Issue 3: Max zoom still limited to 80 with scroll wheel** **Problem**: `MapVisualizer.PositionCameraToMap()` was overriding camera zoom settings. **Fix**: Modified MapVisualizer to preserve user's zoom level: ```csharp // Before: Always set camera size mainCam.orthographicSize = Mathf.Max(requiredHeight, requiredWidth, 80f) + 20f; // After: Only adjust if camera zoom is too small if (mainCam.orthographicSize < suggestedSize) { mainCam.orthographicSize = suggestedSize; } ``` **Added**: Debug logging to track zoom limit behavior. ### ✅ **Issue 4: Zoom level changes when centering team marker** **Problem**: Centering was forcing a specific zoom level. **Fix**: Changed to preserve current camera zoom level when centering on team marker. ## Additional Improvements ### 🔧 **Enhanced Error Handling** - Better debugging messages for team marker issues - Fallback mechanism to find team marker by name - Clear instructions for user (press R to place team) ### 🔧 **Improved Help System** - Updated help text to show actual zoom range - Added mention of team placement controls - Clarified that centering preserves zoom ### 🔧 **Better Coordinate Handling** - Proper tile size scaling for world coordinates - Accurate map center calculation - Respect for exploration system coordinate transformations ## How to Test 1. **Team Marker Centering**: - Place team marker (press R if needed) - Set any zoom level you like - Press C - camera should center on team marker WITHOUT changing zoom 2. **Full Map View**: - Press F - camera should smoothly move to show entire map - Map should be properly centered and visible 3. **Enhanced Zoom Range**: - Use mouse wheel - should now zoom out to maxZoom (200) instead of being stuck at 80 - Zoom range should be 2-200 as configured 4. **Preserved Settings**: - Manual camera movement should stop automatic movement - User zoom settings should be preserved across map regeneration All fixes are in the MMCameraController.cs and MapVisualizer.cs files. The camera system should now work smoothly without the reported issues.