/* * SCENE NAVIGATION SETUP SUMMARY * ============================== * * This file provides a quick summary of what has been created and what you need to do * to complete the scene navigation setup for RPG RougeLiteBattler. * * WHAT WAS CREATED: * ================ * * 1. Scripts Created: * - TitleScreenManager.cs - Manages the title screen * - GameStateManager.cs - Handles game state and saves (advanced) * - SceneNavigationManager.cs - Scene transition management (advanced) * - GameInitializer.cs - Initializes managers (advanced) * - BackButton.cs - Universal back button component * - SceneSetupGuide.cs - Provides setup instructions * * 2. UI Files Created: * - TitleScreen.uxml - Title screen layout * - TitleScreen.uss - Title screen styling * * 3. Documentation: * - SCENE_SETUP_README.md - Complete setup guide * * 4. Existing Scripts Updated: * - MainTeamSelectScript.cs - Added navigation and save functionality * - BattleSetupMenu.cs - Added back button support * * WHAT YOU NEED TO DO IN UNITY: * ============================= * * STEP 1: Create the Title Screen Scene * ------------------------------------ * 1. In Unity, create a new scene (File > New Scene) * 2. Save it as "TitleScreen.unity" in Assets/Scenes/ * 3. Create an empty GameObject named "TitleScreenManager" * 4. Add a UIDocument component to it * 5. Assign the TitleScreen.uxml file to the UIDocument * 6. Add the TitleScreenManager script to the GameObject * * STEP 2: Update Build Settings * ---------------------------- * 1. Open File > Build Settings * 2. Add these scenes in order: * - TitleScreen (index 0) * - MainTeamSelectScene (index 1) * - BattleSetupMenu (index 2) * - BattleScene (index 3) * 3. Make sure TitleScreen is at the top (index 0) * * STEP 3: Update MainTeamSelectScene UI * ------------------------------------ * 1. Open the MainTeamSelectScene * 2. Find the UI Document (likely on the same object as MainTeamSelectScript) * 3. Open the UXML file in UI Builder * 4. Add two buttons somewhere in the layout: * - Name: "BackToTitleButton", Text: "Back to Title" * - Name: "ProceedToBattleButton", Text: "Proceed to Battle" * 5. Save the UXML file * * STEP 4: Update BattleSetupMenu Scene * ----------------------------------- * 1. Open the BattleSetupMenu scene * 2. Find the GameObject with BattleSetupMenu script * 3. In the scene, add a UI Button (or find existing UI and add button) * 4. In the BattleSetupMenu component, assign the button to "Back To Team Select Button" field * 5. The button should have text like "Back to Team Select" * * STEP 5: Test the System * ---------------------- * 1. Set TitleScreen as the first scene in Build Settings * 2. Press Play in Unity * 3. Test the flow: Title -> New Game -> Team Select -> Battle Setup * 4. Test back buttons work * 5. Create some characters and verify they save/load correctly * * OPTIONAL STEP 6: Add Scene Setup Guide * -------------------------------------- * 1. Add the SceneSetupGuide component to any GameObject in each scene * 2. It will provide helpful debug information and setup validation * * TROUBLESHOOTING: * =============== * * - If buttons don't work, check that button names in UXML match script expectations * - If scenes don't load, verify they're in Build Settings with correct names * - Check the Console for helpful debug messages * - The system uses PlayerPrefs for saving, so data persists between sessions * * FUTURE ENHANCEMENTS: * =================== * * - The GameStateManager and SceneNavigationManager provide advanced features * - You can add loading screens, better save systems, and scene validation * - The BackButton component can be used on any button in any scene * - Consider adding fade transitions between scenes * */ using UnityEngine; public class SetupSummary : MonoBehaviour { [Header("Setup Checklist")] [TextArea(5, 10)] public string checklistStatus = @"☐ Created TitleScreen scene ☐ Added TitleScreen to Build Settings (index 0) ☐ Updated MainTeamSelectScene UXML with navigation buttons ☐ Updated BattleSetupMenu scene with back button ☐ Tested complete navigation flow ☐ Verified character save/load works"; [ContextMenu("Log Setup Instructions")] public void LogSetupInstructions() { Debug.Log("=== RPG ROUGELITEBATTLER SETUP INSTRUCTIONS ==="); Debug.Log("See the summary at the top of SetupSummary.cs for complete instructions."); Debug.Log("Current checklist status:\n" + checklistStatus); Debug.Log("Read SCENE_SETUP_README.md for detailed instructions."); } }