# Team Overview Panel Restoration - COMPLETED ✅ ## Summary Successfully restored the TeamOverview.uxml panel functionality to the right side of the map view. The team overview now displays current team information, stats (including the new Perception attribute), and provides quick navigation controls. ## ✅ What Was Implemented ### 1. **UI Structure Restored** - **File**: `Assets/UI/MapWithTravelUI.uxml` - **Location**: Right side panel positioned absolutely - **Features**: Team member list, summary stats, action buttons ### 2. **Controller Logic Fixed** - **File**: `Assets/Scripts/UI/TeamOverviewController.cs` - **Fixed Issues**: - ✅ Property name corrections (`name` instead of `characterName`) - ✅ Removed non-existent `level` property references - ✅ Used calculated `HitPoints` and `ArmorClass` properties - ✅ Fixed save system to use `GameStateManager.SaveGame()` - ✅ All 9 compilation errors resolved ### 3. **Automated Scene Setup** - **File**: `Assets/Scripts/UI/MapSceneSetup.cs` - **Features**: Automatically sets up both travel and team overview systems - **Integration**: Works with existing map scene structure ### 4. **Visual Styling** - **File**: `Assets/UI/TeamOverview.uss` - **Features**: Clean, dark theme matching game aesthetic - **Responsive**: Adapts to different team sizes ## 🎯 Features Working ### Team Member Display - **Character Names**: Shows correct character names from `TeamCharacter.name` - **Health/AC Info**: Displays calculated HP and Armor Class - **All 5 Attributes**: STR, DEX, CON, WIS, PER (including new Perception!) - **Compact Layout**: Efficient space usage ### Team Summary - **Member Count**: Total active team members - **Total Gold**: Combined team wealth - **Note**: Level average removed (TeamCharacter doesn't have level property) ### Action Buttons - **Manage Team**: Returns to Team Select scene for editing - **Save Game**: Uses GameStateManager to save current progress ## 🔧 Technical Details ### Data Integration - **Primary Source**: `MainTeamSelectScript.GetConfiguredCharacters()` - **Fallback**: `GameStateManager.Instance.savedTeam` - **Save System**: Integrates with existing `GameStateManager.SaveGame()` ### UI Integration - **Shared Document**: Uses same UIDocument as travel system - **Non-Intrusive**: Positioned to not interfere with map interactions - **Scene Navigation**: Uses `SceneNavigationManager` for transitions ### Property Mapping ```csharp // Correct TeamCharacter properties used: character.name // ✅ (not characterName) character.HitPoints // ✅ (calculated property) character.ArmorClass // ✅ (calculated property) character.strength // ✅ (base attributes) character.dexterity // ✅ character.constitution // ✅ character.wisdom // ✅ character.perception // ✅ (new attribute!) character.gold // ✅ ``` ## 📁 Files Modified/Created ### New Files 1. `Assets/Scripts/UI/TeamOverviewController.cs` - Main controller logic 2. `Assets/Scripts/UI/MapSceneSetup.cs` - Automated scene setup 3. `Assets/UI/TeamOverview.uss` - Visual styling ### Modified Files 1. `Assets/UI/MapWithTravelUI.uxml` - Added team overview panel structure ## 🚀 Usage Instructions ### For Players 1. **Access**: Team overview appears automatically on right side of map 2. **Manage Team**: Click "Manage Team" to edit characters 3. **Save Progress**: Click "Save Game" to save current state 4. **View Stats**: See all character stats including new Perception ### For Developers 1. **Setup**: `MapSceneSetup.cs` runs automatically when map scene loads 2. **Refresh**: Call `TeamOverviewController.UpdateTeamDisplay()` if team changes 3. **Styling**: Modify `TeamOverview.uss` for visual customization ## 🎮 Integration with Game Systems ### ✅ Compatible With - **Perception Attribute**: Fully displays new perception values - **Point-Buy System**: Shows stats from character creation - **Save/Load System**: Uses GameStateManager for persistence - **Travel System**: Coexists peacefully with travel UI - **Scene Navigation**: Integrates with existing scene management ### 🔄 Future Enhancement Ready - **Equipment Bonuses**: Will show total stats including equipment - **Level System**: Can add level display when TeamCharacter gets level property - **Health Tracking**: Can add health changes when combat system connects - **Real-time Updates**: Already set up for dynamic team changes ## 🎯 Mission Accomplished The TeamOverview.uxml panel has been successfully restored to the map view with: - ✅ All compilation errors fixed - ✅ Proper integration with existing systems - ✅ Full display of team stats including Perception - ✅ Working save/load functionality - ✅ Clean, professional appearance - ✅ Non-intrusive placement on right side The team overview is now fully functional and ready for use! 🎉