%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9aa8bb6c0a7055640acdd5f516858f41, type: 3} m_Name: SkeletonWarrior m_EditorClassIdentifier: enemyName: Skeleton Warrior description: A reanimated skeleton warrior, wielding ancient weapons with deadly precision. Common in dark forests and abandoned ruins. enemySprite: {fileID: 0} maxHealth: 10 attack: 8 constitution: 5 dexterity: 3 wisdom: 2 initModifier: -2 damageModifier: 0 spellModifier: 0 movementSpeed: 10 armorClass: 6 preferredWeapon: {fileID: 11400000, guid: 25e42433d13b95f43b3cbb7849987b5c, type: 2} aggressiveness: 0.7 threatLevel: 2 goldReward: 15 experienceReward: 25 dropTable: possibleDrops: - itemName: Bone dropChance: 0.6 maxQuantity: 2 - itemName: Rusty Sword dropChance: 0.2 maxQuantity: 1 - itemName: Tattered Cloth dropChance: 0.4 maxQuantity: 1 enemyMaterial: {fileID: 0} enemyModel: {fileID: 1880288660700002030, guid: 99900445755b7ea45b9e778888a1023c, type: 3} modelScale: 1 canCastSpells: 0 hasRangedAttack: 1 canFly: 0 regeneratesHealth: 0 healthRegenPerTurn: 0