%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 0} m_Name: HiddenTreasure m_EditorClassIdentifier: Assembly-CSharp::DiscoveryTravelEvent eventName: Hidden treasure eventDescription: A chest is hidden at this location, spend {time} hours to dig it out eventType: 2 rarity: 2 plainsChance: 0.4 forestChance: 0.7 mountainChance: 0.8 roadChance: 0.3 riverChance: 0.033 lakeChance: 0.059 oceanChance: 0.197 townChance: 0.1 villageChance: 0.01 bridgeChance: 0 tunnelChance: 0 ferryChance: 0 canOccurMultipleTimes: 0 cooldownDays: 0 minGoldFound: 10 maxGoldFound: 100 canFindItems: 1 discoveryDescriptions: - Your party discovers a hidden cache containing {amount} gold! - While exploring, you find an abandoned stash with {amount} gold pieces. - A keen-eyed party member spots something valuable - {amount} gold!