using UnityEngine; public class SeasonManager : MonoBehaviour { public enum Season { Spring, Summer, Autumn, Winter } [SerializeField] private Season currentSeason; private void Start() { UpdateTerrainForSeason(); } public void ChangeSeason(Season newSeason) { currentSeason = newSeason; UpdateTerrainForSeason(); } private void UpdateTerrainForSeason() { switch (currentSeason) { case Season.Spring: // Logic to update terrain for Spring break; case Season.Summer: // Logic to update terrain for Summer break; case Season.Autumn: // Logic to update terrain for Autumn break; case Season.Winter: // Logic to update terrain for Winter break; } } }