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- /*
- * SCENE NAVIGATION SETUP SUMMARY
- * ==============================
- *
- * This file provides a quick summary of what has been created and what you need to do
- * to complete the scene navigation setup for RPG RougeLiteBattler.
- *
- * WHAT WAS CREATED:
- * ================
- *
- * 1. Scripts Created:
- * - TitleScreenManager.cs - Manages the title screen
- * - GameStateManager.cs - Handles game state and saves (advanced)
- * - SceneNavigationManager.cs - Scene transition management (advanced)
- * - GameInitializer.cs - Initializes managers (advanced)
- * - BackButton.cs - Universal back button component
- * - SceneSetupGuide.cs - Provides setup instructions
- *
- * 2. UI Files Created:
- * - TitleScreen.uxml - Title screen layout
- * - TitleScreen.uss - Title screen styling
- *
- * 3. Documentation:
- * - SCENE_SETUP_README.md - Complete setup guide
- *
- * 4. Existing Scripts Updated:
- * - MainTeamSelectScript.cs - Added navigation and save functionality
- * - BattleSetupMenu.cs - Added back button support
- *
- * WHAT YOU NEED TO DO IN UNITY:
- * =============================
- *
- * STEP 1: Create the Title Screen Scene
- * ------------------------------------
- * 1. In Unity, create a new scene (File > New Scene)
- * 2. Save it as "TitleScreen.unity" in Assets/Scenes/
- * 3. Create an empty GameObject named "TitleScreenManager"
- * 4. Add a UIDocument component to it
- * 5. Assign the TitleScreen.uxml file to the UIDocument
- * 6. Add the TitleScreenManager script to the GameObject
- *
- * STEP 2: Update Build Settings
- * ----------------------------
- * 1. Open File > Build Settings
- * 2. Add these scenes in order:
- * - TitleScreen (index 0)
- * - MainTeamSelectScene (index 1)
- * - BattleSetupMenu (index 2)
- * - BattleScene (index 3)
- * 3. Make sure TitleScreen is at the top (index 0)
- *
- * STEP 3: Update MainTeamSelectScene UI
- * ------------------------------------
- * 1. Open the MainTeamSelectScene
- * 2. Find the UI Document (likely on the same object as MainTeamSelectScript)
- * 3. Open the UXML file in UI Builder
- * 4. Add two buttons somewhere in the layout:
- * - Name: "BackToTitleButton", Text: "Back to Title"
- * - Name: "ProceedToBattleButton", Text: "Proceed to Battle"
- * 5. Save the UXML file
- *
- * STEP 4: Update BattleSetupMenu Scene
- * -----------------------------------
- * 1. Open the BattleSetupMenu scene
- * 2. Find the GameObject with BattleSetupMenu script
- * 3. In the scene, add a UI Button (or find existing UI and add button)
- * 4. In the BattleSetupMenu component, assign the button to "Back To Team Select Button" field
- * 5. The button should have text like "Back to Team Select"
- *
- * STEP 5: Test the System
- * ----------------------
- * 1. Set TitleScreen as the first scene in Build Settings
- * 2. Press Play in Unity
- * 3. Test the flow: Title -> New Game -> Team Select -> Battle Setup
- * 4. Test back buttons work
- * 5. Create some characters and verify they save/load correctly
- *
- * OPTIONAL STEP 6: Add Scene Setup Guide
- * --------------------------------------
- * 1. Add the SceneSetupGuide component to any GameObject in each scene
- * 2. It will provide helpful debug information and setup validation
- *
- * TROUBLESHOOTING:
- * ===============
- *
- * - If buttons don't work, check that button names in UXML match script expectations
- * - If scenes don't load, verify they're in Build Settings with correct names
- * - Check the Console for helpful debug messages
- * - The system uses PlayerPrefs for saving, so data persists between sessions
- *
- * FUTURE ENHANCEMENTS:
- * ===================
- *
- * - The GameStateManager and SceneNavigationManager provide advanced features
- * - You can add loading screens, better save systems, and scene validation
- * - The BackButton component can be used on any button in any scene
- * - Consider adding fade transitions between scenes
- *
- */
- using UnityEngine;
- public class SetupSummary : MonoBehaviour
- {
- [Header("Setup Checklist")]
- [TextArea(5, 10)]
- public string checklistStatus = @"☐ Created TitleScreen scene
- ☐ Added TitleScreen to Build Settings (index 0)
- ☐ Updated MainTeamSelectScene UXML with navigation buttons
- ☐ Updated BattleSetupMenu scene with back button
- ☐ Tested complete navigation flow
- ☐ Verified character save/load works";
- [ContextMenu("Log Setup Instructions")]
- public void LogSetupInstructions()
- {
- Debug.Log("=== RPG ROUGELITEBATTLER SETUP INSTRUCTIONS ===");
- Debug.Log("See the summary at the top of SetupSummary.cs for complete instructions.");
- Debug.Log("Current checklist status:\n" + checklistStatus);
- Debug.Log("Read SCENE_SETUP_README.md for detailed instructions.");
- }
- }
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