The combat event inspector is still showing "Possible Enemy Types" (string input) instead of "Possible Enemies" (asset drag-drop).
SkeletonAmbushOpen the SkeletonAmbush asset and you should now see:
Combat Event Settings
├─ Min Enemies: 1
├─ Max Enemies: 3
└─ Possible Enemies: [Drag assets here]
├─ Size: 1
└─ Element 0: [Drag SkeletonWarrior.asset here]
Backward Compatibility
└─ Possible Enemy Types: (empty - ignore this)
Combat Event Settings
├─ Min Enemies: 1
├─ Max Enemies: 3
└─ Possible Enemy Types: [Text input] ← WRONG!
SkeletonWarrior.asset from Project window into Element 0✅ Field shows: SkeletonWarrior (EnemyCharacterData)
❌ Field shows: "Skeleton Warrior" (string)
If you already have a combat event asset:
Event Name: Skeleton Ambush
Event Description: Ancient skeletal warriors rise to attack!
Event Type: Combat
Rarity: Common
# Terrain (where skeletons appear)
Forest Chance: 0.8
Mountain Chance: 0.6
Road Chance: 0.2
Town Chance: 0.1
# Combat Settings
Min Enemies: 1
Max Enemies: 3
Possible Enemies:
- SkeletonWarrior.asset ← Drag this asset here!
# Descriptions
Encounter Descriptions:
- "Bones clatter as skeletal warriors emerge from the earth!"
- "Ancient skeletons wielding rusty weapons block your path!"
After fixing, you should see:
The new system is much safer and more powerful! 🎯