Team Overview Panel Restoration - COMPLETED ✅
Summary
Successfully restored the TeamOverview.uxml panel functionality to the right side of the map view. The team overview now displays current team information, stats (including the new Perception attribute), and provides quick navigation controls.
✅ What Was Implemented
1. UI Structure Restored
- File:
Assets/UI/MapWithTravelUI.uxml
- Location: Right side panel positioned absolutely
- Features: Team member list, summary stats, action buttons
2. Controller Logic Fixed
- File:
Assets/Scripts/UI/TeamOverviewController.cs
- Fixed Issues:
- ✅ Property name corrections (
name instead of characterName)
- ✅ Removed non-existent
level property references
- ✅ Used calculated
HitPoints and ArmorClass properties
- ✅ Fixed save system to use
GameStateManager.SaveGame()
- ✅ All 9 compilation errors resolved
3. Automated Scene Setup
- File:
Assets/Scripts/UI/MapSceneSetup.cs
- Features: Automatically sets up both travel and team overview systems
- Integration: Works with existing map scene structure
4. Visual Styling
- File:
Assets/UI/TeamOverview.uss
- Features: Clean, dark theme matching game aesthetic
- Responsive: Adapts to different team sizes
🎯 Features Working
Team Member Display
- Character Names: Shows correct character names from
TeamCharacter.name
- Health/AC Info: Displays calculated HP and Armor Class
- All 5 Attributes: STR, DEX, CON, WIS, PER (including new Perception!)
- Compact Layout: Efficient space usage
Team Summary
- Member Count: Total active team members
- Total Gold: Combined team wealth
- Note: Level average removed (TeamCharacter doesn't have level property)
Action Buttons
- Manage Team: Returns to Team Select scene for editing
- Save Game: Uses GameStateManager to save current progress
🔧 Technical Details
Data Integration
- Primary Source:
MainTeamSelectScript.GetConfiguredCharacters()
- Fallback:
GameStateManager.Instance.savedTeam
- Save System: Integrates with existing
GameStateManager.SaveGame()
UI Integration
- Shared Document: Uses same UIDocument as travel system
- Non-Intrusive: Positioned to not interfere with map interactions
- Scene Navigation: Uses
SceneNavigationManager for transitions
Property Mapping
// Correct TeamCharacter properties used:
character.name // ✅ (not characterName)
character.HitPoints // ✅ (calculated property)
character.ArmorClass // ✅ (calculated property)
character.strength // ✅ (base attributes)
character.dexterity // ✅
character.constitution // ✅
character.wisdom // ✅
character.perception // ✅ (new attribute!)
character.gold // ✅
📁 Files Modified/Created
New Files
Assets/Scripts/UI/TeamOverviewController.cs - Main controller logic
Assets/Scripts/UI/MapSceneSetup.cs - Automated scene setup
Assets/UI/TeamOverview.uss - Visual styling
Modified Files
Assets/UI/MapWithTravelUI.uxml - Added team overview panel structure
🚀 Usage Instructions
For Players
- Access: Team overview appears automatically on right side of map
- Manage Team: Click "Manage Team" to edit characters
- Save Progress: Click "Save Game" to save current state
- View Stats: See all character stats including new Perception
For Developers
- Setup:
MapSceneSetup.cs runs automatically when map scene loads
- Refresh: Call
TeamOverviewController.UpdateTeamDisplay() if team changes
- Styling: Modify
TeamOverview.uss for visual customization
🎮 Integration with Game Systems
✅ Compatible With
- Perception Attribute: Fully displays new perception values
- Point-Buy System: Shows stats from character creation
- Save/Load System: Uses GameStateManager for persistence
- Travel System: Coexists peacefully with travel UI
- Scene Navigation: Integrates with existing scene management
🔄 Future Enhancement Ready
- Equipment Bonuses: Will show total stats including equipment
- Level System: Can add level display when TeamCharacter gets level property
- Health Tracking: Can add health changes when combat system connects
- Real-time Updates: Already set up for dynamic team changes
🎯 Mission Accomplished
The TeamOverview.uxml panel has been successfully restored to the map view with:
- ✅ All compilation errors fixed
- ✅ Proper integration with existing systems
- ✅ Full display of team stats including Perception
- ✅ Working save/load functionality
- ✅ Clean, professional appearance
- ✅ Non-intrusive placement on right side
The team overview is now fully functional and ready for use! 🎉